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Atari Jaguar Gamebase

Posted: Tue Dec 16, 2008 11:30 am
by Emulador
Hi,

just plan to create a Gamebase (based on Gamebase Frontend v1.2) for the Atari Jaguar.
It will be my first Gamebase, therefore i chose a system with less content :lol:

I will start with the Games listed on AtariAge, then check for more content, e.g. Demos and Prototypes (DAT file will be used so you can build your Game Collection from your source).
Screenshots, Box Scans, Overlays and Manuals will be part as well.

I know that the Emulation is not very good, but VJ works at least from the command line, therefore is easy to use from Gamebase (i hope) :roll:


Please give me your view on this project:

Does it make sense at all?
What else should/could be in?
Can you contribute information about rare games, e.g. Size and CRCs for the DAT file?

Version 1 will - hopefully - be released before end of this year on UG (if you don't stop me from doing it :wink: )


Cheers
...and thanks for your comments 8)

Posted: Tue Dec 16, 2008 3:26 pm
by user42
Sounds great! 8)
Good luck.

Posted: Wed Dec 17, 2008 11:05 am
by oldstyler
Yeah Good Luck and i'm looking foreward to test teh GB!

Yeah and that's still a problem there's not e real good working Jag Emu, so hopefully it will work well wit VJ.

Edit : Btw Just check VJ Site. Seems it's not dead yet. Maybe there will be a new release soon ?

Posted: Tue Dec 23, 2008 1:42 pm
by Emulador
Version 1.0 of the Atari Jaguar Gamebase is now available on Underground-Gamer :D

It is quite complete, with many Extras and some general Atari Jaguar Bonus, so please check it out and let me know any issues.

This is my last full release though, as i now plan to start a Gambase Reloaded project in Python with Qt, to give the Gamebase Frontend a new Look and make the database more flexible.
If i'll ever get this (freeware) done, i let you know.

Maybe there will be some interest from the GB64 team as well when they see first results :wink:
Currently i only have some ideas, not even a mockup :oops:


Let's see - i will hopefully come back to that in January 8)

project tempest

Posted: Thu Jan 27, 2011 9:15 am
by luca1976
but her to make to directly work a game without manually selecting him/it with project tempest which script it uses?

Re: project tempest

Posted: Fri Jan 28, 2011 12:53 pm
by OX
luca1976 wrote:but her to make to directly work a game without manually selecting him/it with project tempest which script it uses?
I'm not sure about your English but I think your asking how to select a specific Gemus script per game.

If you right-click on the game entry and select "GEMUS 'key=value' pairs" then type in "emu=[name of required gemus script]" and hit OK.

Posted: Fri Jan 28, 2011 3:14 pm
by luca1976
With project tempest script default (add_clp (gamepathfile%%)) does not start automatically like the games with other emulators.
Even with jagulator 1.51.
That is why I need a script that would automatically start the games with project tempest.
Sorry but I'm not good at English

Posted: Sun Jan 30, 2011 7:30 am
by OX
luca1976 wrote:With project tempest script default (add_clp (gamepathfile%%)) does not start automatically like the games with other emulators.
Even with jagulator 1.51.
That is why I need a script that would automatically start the games with project tempest.
Sorry but I'm not good at English
I had a look at this, the games are not being extracted to the game-file extraction folder when using project tempest - does anyone know why?

Posted: Sun Jan 30, 2011 8:40 am
by .mad.
the project Tempest emulator has no command line,
only the Registry is used.

add BIN to emulators ini file

[Project Tempest v0.95]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=jag;cdi;j64;Bin
EmulatorPathFile=C:\Program Files\GameBase\Atari Jaguar\Emulators\Project Tempest\PT.exe
ScriptFile=Project Tempest.txt
WaitFinish=1

this script works for me
you might have to select working DIR
running manually once from main menu.
eeprom path
C:\GBGame\0


script

Code: Select all


Run_Emulator_Send_Keys([3]{Alt}{down}[-1]{Enter}[1]%gamepathfile%[-20]{Enter}[1]||50)

Posted: Sun Jan 30, 2011 2:59 pm
by luca1976
.mad thank you
I have solved the problem thanks to the scritp that you send me

Posted: Mon Jan 31, 2011 12:02 pm
by OX
I see what you did .mad. but for some reason for me the game does'nt extract at all to the extraction dir when using Project Tempest, any ideas?

Posted: Mon Jan 31, 2011 12:13 pm
by .mad.
from GameBase press CRTL+O
for frontend options.

and check the DIR is set.

your tempest rom must be zipped up for it to work.
if you are linking a .BIN file. it can't extract it to the folder.

in your emulators.ini file make sure ZIP;RAR;7Z;TAR; ect
are removed from SupportedTypes /File types.


show me all your setup files so i can see the problem.
ini's script...

Posted: Mon Jan 31, 2011 12:28 pm
by OX
.mad. wrote:from GameBase press CRTL+O
for frontend options.

and check the DIR is set.

your tempest rom must be zipped up for it to work.
if you are linking a .BIN file. it can't extract it to the folder.

in your emulators.ini file make sure ZIP;RAR;7Z;TAR; ect
are removed from SupportedTypes /File types.


show me all your setup files so i can see the problem.
ini's script...
Extraction folder set as C:\GBGame

Gemus script:-

Run_Emulator_Send_Keys([3]{ALT}{DOWN}[-1]{ENTER}[1]%gamepathfile%[-20]{ENTER}[1]||20)

Paths.ini:-

[Games]
1=C:\GameBase\Atari Jaguar\Games
2=C:\GameBase\Atari Jaguar\Applications
4=
3=C:\GameBase\Atari Jaguar\Demos
[Pictures]
1=C:\GameBase\Atari Jaguar\Screenshots
2=
[Extras]
1=C:\GameBase\Atari Jaguar\Extras
2=
[Misc]
Music=C:\GameBase\Atari Jaguar\Sounds

Emulators.ini:-

[File Types]
SupportTypes=j64;cdi;bin
[Emulators]
1=Project Tempest
2=Virtual Jaguar SDL v1.0
3=Virtual Jaguar SDN 302
4=Virtual Jaguar v1.0.7
5=
[Jagem (VJ variant)]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=jag;j64
EmulatorPathFile=J:\Tools\Frontends\GameBase\Atari Jaguar\Emulators\Jagem\Jagem.exe
ScriptFile=Jagem.txt
WaitFinish=1
1=
[Virtual Jaguar v1.0.7]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=jag;cdi;j64
EmulatorPathFile=C:\GameBase\Atari Jaguar\Emulators\virtualjaguar-1.0.7-win32-bin\vj.exe
ScriptFile=Virtual_Jaguar.txt
WaitFinish=1
1=
[Virtual Jaguar SDN 302]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=zip;jag;j64;cdi
EmulatorPathFile=C:\GameBase\Atari Jaguar\Emulators\virtualjaguar-sdn302\vj.exe
ScriptFile=VirtualJaguarsdn302.txt
WaitFinish=1
1=
[Virtual Jaguar SDL v1.0]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=zip;jag;j64;cdi
EmulatorPathFile=C:\GameBase\Atari Jaguar\Emulators\virtualjaguar-1.0-SVN-WIN32-x86.20080211\vj.exe
ScriptFile=Virtual_Jaguar_SDL.txt
WaitFinish=1
1=C:\GameBase\Atari Jaguar\Scripts\Virtual_Jaguar_SDL.txt
2=
[Project Tempest]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=j64;cdi;bin;jag
EmulatorPathFile=C:\GameBase\Atari Jaguar\Emulators\Project Tempest\PT.exe
ScriptFile=Tempest.txt
WaitFinish=1
1=

Posted: Mon Jan 31, 2011 12:43 pm
by .mad.
maybe you ROM is corrupt?

Posted: Mon Jan 31, 2011 12:57 pm
by OX
.mad. wrote:maybe you ROM is corrupt?
Sorted it - was just an old version of winrar causing havoc. :D

Here's a little update on Project Tempest GEMUS as it needed 2 down keys to select cdi games:-

If GameType CONTAINS(j64||jag||bin)
;Run Cart
Run_Emulator_Send_Keys([3]{ALT}{DOWN}[-1]{ENTER}[1]%gamepathfile%[-20]{ENTER}[1]||10)
Else
;Run CD image
Run_Emulator_Send_Keys([3]{ALT}{DOWN}{DOWN}[-1]{ENTER}[1]%gamepathfile%[-20]{ENTER}[1]||10)
End If