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GamePark 32 beta

Posted: Tue Nov 26, 2019 6:48 pm
by ginolifio
Gamebase Gamepark32 almost 150 Games Edition. Thanks to MAD for the script
https://mega.nz/#!agFDBCTA!Ty6ZLDhc2rKD ... x2gIJlGg-U

Re: GamePark 32 beta

Posted: Tue Nov 26, 2019 8:43 pm
by .mad.
Free eXecutable Encrypted:
these executables are encrypted for use with with the free launcher.

https://www.darkfader.net/gp32/start.html

Re: GamePark 32 beta

Posted: Wed Nov 27, 2019 7:53 am
by ginolifio
I had 30 fxe files that run on geepee but with gamebase the command line fail

Re: GamePark 32 beta

Posted: Wed Nov 27, 2019 1:26 pm
by .mad.
I had 30 fxe files that run on geepee but with gamebase the command line fail
please upload one for me to try.

using sendkeys for the menus should be able do it. ;)
{ALT}{ENTER}{ENTER}{ENTER}%gamepathfile%

Re: GamePark 32 beta

Posted: Wed Nov 27, 2019 3:50 pm
by ginolifio

Re: GamePark 32 beta

Posted: Wed Nov 27, 2019 6:00 pm
by .mad.
This works for me. :wink:

Code: Select all

;*************************
;*      GamePark 32      *
;*      GeePee v0.43     *
;* script by .mad. 2019  *
;*************************

If GameType CONTAINS(smc)

	Add_CLP( /SMC %gamepathfile% /RUN)

ElseIf GameType CONTAINS(fxe||gxb||elf||axf)

	Add_CLP( /BIN %gamepathfile% /RUN)
	
	else
	Show_Message(file type not supported!)
End If

Run_Emulator()

Re: GamePark 32 beta

Posted: Wed Nov 27, 2019 6:43 pm
by lookers
but they are public domain games?

Re: GamePark 32 beta

Posted: Wed Nov 27, 2019 7:38 pm
by manguan
With both ginolifio's and .mad.'s scripts I get the same error for smc files from GeePee32:
SMC NOT VALID - Unknown ID (0x00/0x00)

Re: GamePark 32 beta

Posted: Thu Nov 28, 2019 11:11 am
by .mad.
manguan wrote:
Wed Nov 27, 2019 7:38 pm
With both ginolifio's and .mad.'s scripts I get the same error for smc files from GeePee32:
SMC NOT VALID - Unknown ID (0x00/0x00)
i had to change the UART 0/1 settings from COM to NONE or LOOPBACK before anything would load for me.
But, i've not seen that SMC error.

[general]
firmware=fw.bin
showfps=0
zoom=1
frameskip=0
language=english
uart0=0
uart1=0
osd=0
splash=0
update=0

Re: GamePark 32 beta

Posted: Thu Nov 28, 2019 5:56 pm
by manguan
Same result wit your config, .mad.

I tested linking to the .smc unzziped game and... works. :?:

Re: GamePark 32 beta

Posted: Thu Nov 28, 2019 7:48 pm
by .mad.
manguan wrote:
Thu Nov 28, 2019 5:56 pm
I tested linking to the .smc unzziped game and... works. :?:
it's an old emulator.
if your rom path /gb rezip path contains spaces it might not be finding the file on the command-line.
geepee /smc j:\\my rom path\filename.smc

00x00 = maybe no file attached ???? :)
try using short filenames, and moving the rom / GB rezip folder to the root of the drive.

c:\gp32rom\
c:\gbgame\

Re: GamePark 32 beta

Posted: Thu Nov 28, 2019 11:21 pm
by manguan
Your advice don't work for me. ZIP format works, however.
Thanks.

Re: GamePark 32 beta

Posted: Fri Nov 29, 2019 1:08 am
by lookers
does not work with 7zip but works well with zip compression

Re: GamePark 32 beta

Posted: Fri Nov 29, 2019 11:10 am
by .mad.
does not work with 7zip but works well with zip compression
I wonder if it's the version or type of 7z compression used?.
As GameBase is also using 7z.exe and 7z.dll to extract ZIP files.

I updated the gemus.dll to use a newer version of 7z quite a while go.
and i don't have any problems running the gamepark 7z files from GameBase.

Re: GamePark 32 beta

Posted: Fri Nov 29, 2019 12:49 pm
by manguan
I don't have any 7zip problem with other GB either. Buy I do with this.

Type or compression definitely.
With this .bat 7z settings works properly:

@echo off
cd /d %~dp0
rem 7z.exe path
set sevenzip=
if "%sevenzip%"=="" if exist "%ProgramFiles(x86)%\7-zip\7z.exe" set sevenzip=%ProgramFiles(x86)%\7-zip\7z.exe
if "%sevenzip%"=="" if exist "%ProgramFiles%\7-zip\7z.exe" set sevenzip=%ProgramFiles%\7-zip\7z.exe
if "%sevenzip%"=="" echo 7-zip not found&pause&exit
set extension=.smc
for %%a in (*%extension%) do "%sevenzip%" a -m9=LZMA:d25 "%%~na.7z" "%%a"
pause
[/CODE]