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Commodore Amiga

Discuss the Commodore Amiga database that uses the GameBase Frontend.

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Seiya
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Re: Commodore Amiga

Sun Jan 08, 2023 12:25 pm

i send a pm with other link if don't ask me before
Paul Irvine
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Re: Commodore Amiga

Sun Jan 08, 2023 7:21 pm

I'm all caught up Seiya, I'd missed an extra's set that was clearly posted.

Now missing nothing..

I don't know if you know about this, Roger Rabbit WHDLoad, if you lose the race right at the start it goes to a Workbench screen with a fairy pointer and seems to just sit there..

Is this right?

I thought it would return to the start of the race, does not seem right to me but it is a very very early Amiga title..

Oh,and thanks for the PM, got it as I was about to write this..
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Seiya
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Re: Commodore Amiga

Mon Jan 09, 2023 8:09 am

no, becuase whdload are the same of GameBase Amiga 1.6. I check if they work with WinUAE 4.10 and my scripts.

all: report if there is problems with whdload and i search if there are new version more compatibile
Seiya
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Re: Commodore Amiga

Mon Jan 09, 2023 9:19 am

the problems with WHDLoad is that:
Main scripts is ideal to run CD-ROM (AmigaCD, CD32 and CDTV) and harddisk games. With some floppy disk games there are some problems, but you can use "Old" script to have 100% compatibility.
WHDLoad instead run only with new scripts and so there are problems with some games. With my old WinUAE version (4.2.1) and this script many whdload games, especially, Lucasfilm games and some other crash after start. With WinUAE 4.10 they return to works.

Who Framed Roger Rabbit: not works. I tried HD version, Floppy version (with news and old script) and return to workbench if you loose the race.
I found the problem: floppy and WHDLoad for 99% are from old GameBase Amiga and Roger Rabbit should be the 1.0 version.
HD version has been installed from this 1.0 version that not work. i tried Roger Rabbit, it works, so i thought no problems.
I found 1.1 version cracked by PNA and it works. I think WHDLoad version is installed from this 1.0 that not works.
Paul Irvine
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Re: Commodore Amiga

Mon Jan 09, 2023 4:22 pm

Thanks for checking that out...

Have fun with it...

Aside from the gamebase, I've been looking hard at the shooter inviyaa (think that's name), looks ace and with a follow up in the works..

Will wait till it drops down in price, all this energy costing etc make little treats less affordable..
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Seiya
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Re: Commodore Amiga

Tue Jan 10, 2023 3:52 pm

update 4 (fix for corrupted whdload and harddisk + some CD32 and CDTV games with audio track in mp3 format)
https://mega.nz/file/mypmjBzA#V4NCmxotQ ... hv4r4Nk3Nk
Seiya
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Re: Commodore Amiga

Thu Jan 12, 2023 12:55 pm

how to add in the script for WinUAE "use native led"?

i found that is: show_led=true

but not works.
i put in .uae file
i put in scripts: set_cfg_value(%dbpath%\scripts\Commodore Amiga.uae||show_led||true)
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.mad.
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Re: Commodore Amiga

Thu Jan 12, 2023 2:00 pm

There are 3 options to set...

show_leds = true
show_leds_enabled = cpu,fps,power,hd,cd,net,df0,df1,df2,md
osd_position= 0:0%
Seiya
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Re: Commodore Amiga

Thu Jan 12, 2023 3:32 pm

ok
Seiya
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Re: Commodore Amiga

Thu Jan 12, 2023 6:07 pm

update 5 (this is for who wants use overlay features in fullscreen):
https://mega.nz/file/zhU0SBbY#DoTAY8xrp ... 80h3466PvA

Image


setup emulator to change from overlay to normal and viceversa
if you want overlay predefined in fullscreen is this one:
Image

If you want normal emulation without overlay, you must change like this:
Image
Seiya
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Re: Commodore Amiga

Mon Jan 16, 2023 1:15 pm

in the scripts drawer you should edit 3 files: Commodore Amiga Overlay.uae, Old Overlay.uae and whdload-overlay.uae

There is a wrong string about OSD led position.
you must have this files only (delete line with 0:0% position)

Code: Select all

show_leds = true
show_leds_enabled = cpu,fps,power,hd,cd,net,df0,df1,df2,md
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OX
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Re: Commodore Amiga

Fri Jan 27, 2023 7:21 pm

Hi @Seiya for some reason when I use the overlay the emulator screen isn't wide enough to fill the monitor screen, for instance the game Pacmania uses full overscan but there is still space to the left and right of the monitor screen that the game screen should be filling, like the screen format is in the wrong ratio.
Seiya
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Re: Commodore Amiga

Tue Jan 31, 2023 5:39 pm

wrong archive
Last edited by Seiya on Tue Jan 31, 2023 6:09 pm, edited 1 time in total.
Seiya
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Re: Commodore Amiga

Tue Jan 31, 2023 5:49 pm

OX wrote:
Fri Jan 27, 2023 7:21 pm
Hi @Seiya for some reason when I use the overlay the emulator screen isn't wide enough to fill the monitor screen, for instance the game Pacmania uses full overscan but there is still space to the left and right of the monitor screen that the game screen should be filling, like the screen format is in the wrong ratio.
i don't know. There is a file included in the overlay archive that should fix the curve of the screen to be more realistic, but not works for me. I not sure if a problem of DirectX. WinUAE run by default with Direct3D 9 and i read that some overly better work with Didrect3D 11. In the past i had problem with Direct3D 11 so, i put WinUAE in direct3D 9.

you could change script file to put overly in a windows.
Seiya
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Re: Commodore Amiga

Tue Jan 31, 2023 6:12 pm

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