The user interface to GameBase is pretty ancient now. If anyone would like to offer suggestions for improvement I'll consider them.
What don't you like about the existing user interface?
Feel free to describe a better more flexible layout (I'm thinking a complete overhaul might be what's needed).
I quite like the gamebase64 browser for the Mac, so may steal some ideas from it.
Cheers
James
Welcome to the Gamebase 64 forums. An attempt to document ALL Commodore 64 gameware before it's too late!
user interface feature requests
Moderator: Jimbo
- Hidron
- Cool Member
- Location: USA
Post
There is one little annoying thing. I currently have over 70 gamebases setup, and when switching from one gamebase to another (while already in a gamebase), it is a bit painful to have to scroll down through them. I know in Windows XP's (possibly others) programs menu, you can turn the scrolling off and it will split the list into as many columns as it needs to to get them to all be displayed on the screen at the same time. I think I would almost prefer a way to go back to the original selection screen you see on startup to choose another gamebase.
Even being able to split them into sub-menus somehow like Console, Computer, etc. would be helpful to cut the list down to size.
Even being able to split them into sub-menus somehow like Console, Computer, etc. would be helpful to cut the list down to size.
- .mad.
- Honoured Member
- Location: Lancashire
Post
Hi Jimbo,
As well as a few cosmetic tweaks, i would like a few more GEMUS commands adding to the code.
http://www.autohotkey.com/docs/commands/BlockInput.htm
Make the Game Tabs 32x32, so more sprites can be used from games.
also found a bug that crashed GB
As well as a few cosmetic tweaks, i would like a few more GEMUS commands adding to the code.
http://www.autohotkey.com/docs/commands/BlockInput.htm
Make the Game Tabs 32x32, so more sprites can be used from games.
also found a bug that crashed GB
- Underfly
- Keen Member
Post
I'm not sure if the aging VB6 would support it, but it would be nice if Gamebase could display smooth fonts, as more and more people are replacing their CRTs with LCD screens.
I have smooth fonts checked on in windows xp sp3, but smooth fonts don't show up in Gamebase user interface.
I have smooth fonts checked on in windows xp sp3, but smooth fonts don't show up in Gamebase user interface.
- Vicman
- Cool Member
- Location: Germany
Post
and also a "new window" in the GUI for Video-Clips
I agree !hardmanm wrote:I would like the following modifications:
Fonts set in gamebase, instead of frontend
Loadable Skins and themes
more scaleble control of the gamebase frontend
Support for animated gifs
Genres added to and edited in frontend
and also a "new window" in the GUI for Video-Clips
GB done: Philips VG 5000, Sord-M5, Acorn Atom, Enterprise v1.00
- OX
- Ice Cool Member
Post
GB Creator Wizard Functionality -
(Because by f*ck, these things are time consuming!)
A scan directory and add game feature - so Gamebase creators can add game images to the set games directory, the user can then set which file extensions to scan for and let the system add the found entries to a seperate temp database from which they can be tested, the user can then have the option to select the required entries from the temp list and committed to the MDB. Also a user-defined vars entry screen so that vars can be set in Gemus key-value pairs screen modifiable on things like filename, ext, size, type and set at scan time to aid in the loading/setup for each game image.
Other possible wizard options - auto screen snapshots, where (after the user has setup the emulator to start in full screen) a couple of game screens can be taken say a given interval apart or given key or button press apart, upon exit of the emu the screens resized to given dimensions (or not) and then saved in the given screenshots dir and entries added to the MDB.
(Because by f*ck, these things are time consuming!)
A scan directory and add game feature - so Gamebase creators can add game images to the set games directory, the user can then set which file extensions to scan for and let the system add the found entries to a seperate temp database from which they can be tested, the user can then have the option to select the required entries from the temp list and committed to the MDB. Also a user-defined vars entry screen so that vars can be set in Gemus key-value pairs screen modifiable on things like filename, ext, size, type and set at scan time to aid in the loading/setup for each game image.
Other possible wizard options - auto screen snapshots, where (after the user has setup the emulator to start in full screen) a couple of game screens can be taken say a given interval apart or given key or button press apart, upon exit of the emu the screens resized to given dimensions (or not) and then saved in the given screenshots dir and entries added to the MDB.
- hardmanm
- Cool Member
- Location: Lancashire, England
Post
Re: user interface feature requests
Has any work started on a update yet?Jimbo wrote:The user interface to GameBase is pretty ancient now. If anyone would like to offer suggestions for improvement I'll consider them.
What don't you like about the existing user interface?
Feel free to describe a better more flexible layout (I'm thinking a complete overhaul might be what's needed).
I quite like the gamebase64 browser for the Mac, so may steal some ideas from it.
Cheers
James
Gamebase Developer
- Jimbo
- GB64 Team
Post
Re: user interface feature requests
Yes, but I can't say what... yethardmanm wrote:Has any work started on a update yet?Jimbo wrote:The user interface to GameBase is pretty ancient now. If anyone would like to offer suggestions for improvement I'll consider them.
What don't you like about the existing user interface?
Feel free to describe a better more flexible layout (I'm thinking a complete overhaul might be what's needed).
I quite like the gamebase64 browser for the Mac, so may steal some ideas from it.
Cheers
James
- .mad.
- Honoured Member
- Location: Lancashire
Post
Re: user interface feature requests
Has any work started on a update yet?
Oh go on, we won't tell anyone. PromiseJimbo wrote: Yes, but I can't say what... yet
- K.C.
- Cool Member
- Location: The Netherlands
Post
Hi Jimbo,
Never had the time to put a reaction here, but it's good to hear you are still improving the GB frontend!
Here are a few feature requests that didn't make it in V1.4, but are still welcome in a future version:
Never had the time to put a reaction here, but it's good to hear you are still improving the GB frontend!
Here are a few feature requests that didn't make it in V1.4, but are still welcome in a future version:
- Various requests (Jimbo)
(Especially the read-only/portable support and UNC network path support) - "General Info" request (K.C.)
- Creating new/custom Genres with Toolbox (Vicman)
- Browse through games with joystick, start with fire button (Sinned)
- "verify available files" scan for files NOT needed (K.C.)
- Pressing Enter or space bar starts the selected game
- Lock/unlock selectable stuff in status bar (game file, sid file, extras). I frequently open the Game selector window accidentally when I want to click the Windows Start button.
- Kiosk mode. Strip all edit functions from the interface, run the frontend full screen and remove close button and drop down menus.
- Methanoid
- New Member
Post
Dunno if its possible but what would be really useful would be if GB was "portable" with all its files/imgs/disks etc... So you could either run from USB stick or from HDD without installing it. Likewise would mean any assembled Gamebase collections could include GB frontend and simply, just work!!
Just my 2p!
Just my 2p!
- Jimbo
- GB64 Team
Post
Seriously though, I just need to brush up on a few things (programming wise) then we're looking a few months I think before anything remotely show-able appears. All I can say for now is its looking like it will be using .net (c#) and sqlite.
define "soon"hardmanm wrote:Any betas for the new version of gamebase to be released soon?
Seriously though, I just need to brush up on a few things (programming wise) then we're looking a few months I think before anything remotely show-able appears. All I can say for now is its looking like it will be using .net (c#) and sqlite.
- filevans
- New Member
Post
GBLauncher to launch Extras too
Please could you add in the function to launch an Extra with GBLauncher.exe, it is very useful to be able to directly launch a c64 tape but at the moment it's only possible to launch the main gamefile, which is generally a t64/d64 and the only way round it at the moment is to create a completely new database with just tape files as the main game file or to change your main game file to a tape image, but then where do you put your t64/d64 in this case for rapid loading
thanks a lot for considering this idea
thanks a lot for considering this idea
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