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Rage Invaders

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MaxxLegend
New Member
Posts: 3
Joined: Mon May 28, 2007 7:20 am

Rage Invaders

Mon May 28, 2007 7:31 am

Hi, I'm the author of this tiny little game and others for both C64 and C128.

http://www.gb64.com/game.php?id=18877&d=18&h=0

As I already asked to the staff, please REMOVE or CHANGE this disk image as soon as possible, because the graphics are corrupted.
The game must look like this:
Image

And not like this:
Image

Please remove or change the disk image.
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Michael Plate
GB64 Team
Location: Stockholm
Posts: 935
Joined: Wed Feb 12, 2003 11:47 am

Mon May 28, 2007 10:26 am

Hi!

I haven't received a request to remove or change the disk image - who did you contact?

Can you please provide some more details on the game like your real name and the release year?

I found the correct version in my archive which looks like the one you requested but the gameplay of it has a deadlock. If the player forgets to move to the right before the screen scrolls down he gets stuck at following point:
Image
Does a better version without this problem exist?

/Michael
MaxxLegend
New Member
Posts: 3
Joined: Mon May 28, 2007 7:20 am

Wed May 30, 2007 8:46 am

Hi, my name is Massimiliano Pacchiano and I'm from Rome (Italy).

This is the original text file I wrote when I "official released" this game:
RAGE INVADERS
--------------

Don't know precisely when I started this game, I think
it was about 1992. I started creating it for the sister
of a friend of mine (Ciao Simone!!), who liked very much
an old "Space Invaders" commodore cartridge. I also
took inspiration from an old Konami coin-op (Battlantis)
in wich you were a crossbow-armed knight who had to kill
soldiers and creatures standing on the ramparts of a
medieval castle... I like very much this game, despite
it's very hard to be a simple Space Invaders remake.

In the game you can control a Rambo-style character
who fights against demons and mages on top of a tower.
Then there are push-scroll levels and you have to kill
guards and droids. There is also a bonus level and some
end-of-level guardians.A second player can join the
action anytime by pressing the fire button on the second
joystick.


What is missing:
-Sound effects were not made, since the ones in the game
are the default SEUCK sfx.
-The game was not complete, so I added a final boss in a
hurry just now (23 May 2000)

This game was made with S.E.U.C.K. - The Shoot'em Up
Construction Kit from Sensible Software.

For any suggestions/impressions/curses/gifts (possibly
money) contact: mxlegend@tiscalinet.it
Regarding that "bug"... I sadly admit I made it on purpose.
The idea was that only the players who figured out the presence of the "special passages" could go on in the game.
Unfortunately it was a wrong choice because it's easy to get stuck..
MaxxLegend
New Member
Posts: 3
Joined: Mon May 28, 2007 7:20 am

Wed May 30, 2007 8:52 am

I almost forgot; I asked Desperado (the guy that has ripped the game) and an italian guy of the staff, i don't remeber the name, who probably is not in the staff anymore.
Anyway he said he could have handled the problem, but never did.. :P

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