Welcome to the Gamebase 64 forums.                 An attempt to document ALL Commodore 64 gameware before it's too late!

Rage Invaders

This is the place for your GB64.COM feature requests and bug submissions!

Moderator: Jimbo

New Member
Posts: 3
Joined: Mon May 28, 2007 7:20 am

Rage Invaders

Mon May 28, 2007 7:31 am

Hi, I'm the author of this tiny little game and others for both C64 and C128.


As I already asked to the staff, please REMOVE or CHANGE this disk image as soon as possible, because the graphics are corrupted.
The game must look like this:

And not like this:

Please remove or change the disk image.
User avatar
Michael Plate
GB64 Team
Location: Stockholm
Posts: 935
Joined: Wed Feb 12, 2003 11:47 am

Mon May 28, 2007 10:26 am


I haven't received a request to remove or change the disk image - who did you contact?

Can you please provide some more details on the game like your real name and the release year?

I found the correct version in my archive which looks like the one you requested but the gameplay of it has a deadlock. If the player forgets to move to the right before the screen scrolls down he gets stuck at following point:
Does a better version without this problem exist?

New Member
Posts: 3
Joined: Mon May 28, 2007 7:20 am

Wed May 30, 2007 8:46 am

Hi, my name is Massimiliano Pacchiano and I'm from Rome (Italy).

This is the original text file I wrote when I "official released" this game:

Don't know precisely when I started this game, I think
it was about 1992. I started creating it for the sister
of a friend of mine (Ciao Simone!!), who liked very much
an old "Space Invaders" commodore cartridge. I also
took inspiration from an old Konami coin-op (Battlantis)
in wich you were a crossbow-armed knight who had to kill
soldiers and creatures standing on the ramparts of a
medieval castle... I like very much this game, despite
it's very hard to be a simple Space Invaders remake.

In the game you can control a Rambo-style character
who fights against demons and mages on top of a tower.
Then there are push-scroll levels and you have to kill
guards and droids. There is also a bonus level and some
end-of-level guardians.A second player can join the
action anytime by pressing the fire button on the second

What is missing:
-Sound effects were not made, since the ones in the game
are the default SEUCK sfx.
-The game was not complete, so I added a final boss in a
hurry just now (23 May 2000)

This game was made with S.E.U.C.K. - The Shoot'em Up
Construction Kit from Sensible Software.

For any suggestions/impressions/curses/gifts (possibly
money) contact: mxlegend@tiscalinet.it
Regarding that "bug"... I sadly admit I made it on purpose.
The idea was that only the players who figured out the presence of the "special passages" could go on in the game.
Unfortunately it was a wrong choice because it's easy to get stuck..
New Member
Posts: 3
Joined: Mon May 28, 2007 7:20 am

Wed May 30, 2007 8:52 am

I almost forgot; I asked Desperado (the guy that has ripped the game) and an italian guy of the staff, i don't remeber the name, who probably is not in the staff anymore.
Anyway he said he could have handled the problem, but never did.. :P

Return to “The GB64 Website”

Who is online

Users browsing this forum: No registered users and 4 guests