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Crypt 2008 release thread

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iAN CooG
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Sun Jun 22, 2008 7:45 pm

I'll give you a hint, newbie (c'mon, not knowing the inner workings of a c64 qualifies you like this)
poke 43,.:poke44,64 means you have to poke 0 in 16383 NOT 16384.
:D
If it worked for you, it was out of luck only, because you already had $3fff=0

Quantity over quality eh? It doesn't matter if they're bugged and done on rush to prove you are active. I'm not interested in this crap, better 1 working release that 100 bugged
Try harder next time. bye
Last edited by iAN CooG on Sun Jun 22, 2008 7:50 pm, edited 1 time in total.
-=[]=--- iAN CooG/HVSC^C64Intros ---=[]=-
wdr_crypt
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Sun Jun 22, 2008 7:49 pm

Thank you for the hint, it worked splendidly.

Now other GB'ers can enjoy this game and you can be happy that you helped.
wdr_crypt
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Mon Jun 23, 2008 10:08 pm

Rockus
+1 trainer
+Docs
+ One sided

http://noname.c64.org/csdb/release/down ... p?id=82829

And a thank you to Ian Coog/HF for providing the information to fix the problem.
iAN CooG
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Fri Jun 27, 2008 9:19 pm

heh. Thank you for providing a working version then.
I'm sure you understand that's better not to rush things. Do one release less, take your time but keep the quality high. No one needs a rushed and bugged release. There is NO "first release" or "quantity" competition on the oldies rereleases, at least I don't know anyone interested in such things. Instead is cool, for me at least, to provide the shortest version with every possibile extras.
I admit I acted childish, but when I see such errors I can't resist and write before thinking.
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