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Hungry Hoodlum (101% only from Crypt)

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wdr_crypt
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Posts: 24
Joined: Sun May 11, 2008 4:04 am

Hungry Hoodlum (101% only from Crypt)

Thu Jun 12, 2008 2:54 am

This is the link to the original release of Hungry Hoodlum which I put out under the Crypt label.

http://noname.c64.org/csdb/release/down ... p?id=82287

Please see my next reply as to why there is another version :D
Last edited by wdr_crypt on Fri Jun 13, 2008 10:18 pm, edited 4 times in total.
wkr_crapd
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Posts: 2
Joined: Fri Jun 13, 2008 6:05 am

Fri Jun 13, 2008 7:20 am

oh damn, ignore the previous version, use this one instead:

- +3 trained
- onefiled
- 48 blocks shorter

http://rapidshare.com/files/122094434/H ... d.d64.html
wdr_crypt
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Posts: 24
Joined: Sun May 11, 2008 4:04 am

Fri Jun 13, 2008 1:17 pm

This game had quite a few bugs that went unnoticed even after fixing the initial problems. Our first version fixed a bad sprite and whitespace (shift space) which appeared on the title page and play area as corruption.

Upon a second look, it seems that there were even more bugs with this game. Specifically:

1) In line 1043 the variable "T" is used when it should be "I".
2) In line 1063 the high scores are saved as variable HS$( 8 ) instead of "I" from the FOR/NEXT loop. This resulted in the author's name being saved regardless of what name you entered for a high-score.
3) A few other minor changes

We also gave it a heavy dose of five trainers which may come in handy for the one time in five years that you'll play it. A level-skip was also added. Lastly, the game was one-filed although we live in a world based on gigabytes now, not bytes.

This is the only version to correct all the above mentioned bugs.


http://noname.c64.org/csdb/release/down ... p?id=82323

(Sorry for so many edits, I kept updating the bug list)
Last edited by wdr_crypt on Fri Jun 13, 2008 10:23 pm, edited 6 times in total.
wkr_crapd
New Member
Posts: 2
Joined: Fri Jun 13, 2008 6:05 am

Fri Jun 13, 2008 2:01 pm

thanks for stealing our trainers. now THATS crapd quality you can't effort to miss! and then you find bugs when there are none! AWESOME!
Secret Man
New Member
Location: Germany
Posts: 14
Joined: Sun May 13, 2007 9:25 pm

Sat Jun 28, 2008 2:17 pm

wkr_crapd wrote:thanks for stealing our trainers. now THATS crapd quality you can't effort to miss! and then you find bugs when there are none! AWESOME!
You steal WDRs trainers.Thats a shame.I would delete you here!
wdr_crypt
New Member
Posts: 24
Joined: Sun May 11, 2008 4:04 am

Sun Jun 29, 2008 1:25 am

The irony is this person claims to represent the moral community of the C64. Apparently it doesn't apply to his own creation of fake accounts intended to steal other people's work.

And then there's a certain scene database that deletes people based on what they release and the groups they choose to join. That is not a database scene in that case.
andreas2
Keen Member
Keen Member
Location:        ...ADVENTURE GUY...
Posts: 116
Joined: Sun Sep 21, 2003 9:16 am

Tue Jul 29, 2008 12:04 pm

bwahaha, i love it.
same argument as 20 (!) years ago.

a similar sickness as ppl who never got around with each other from past split-up dev teams popping up here + there, spitting in the other's face and going like "you asswipe had stolen our blahblah.. back in 1985...not gonna talk to you ever again blahblah"

"back 2 preschool," everytime i read the above i think of the latter.

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