Joined: 19 Jun 2005
Location: Lancashire, England
|Posted: Mon Feb 22, 2010 7:33 pm Post subject:
|PRESIDENT by Kevin Toms
(c) COPYRIGHT ADDICTIVE GAMES LTD. 1987
Load the program using Depress "SHIFT" and "RUN STOP" Keys.
The game can be controlled by joystick or keyboard as follows:-
Joystick Keyboard Cursor Keys
UP Q CURSOR UP
DOWN S CURSOR DOWN
LEFT I CURSOR LEFT
RIGHT P CURSOR RIGHT
FIRE <RETURN>/<ENTER> <RETURN>/<ENTER>
Now load the game and when you are asked
"EXPLORE THIS SECTOR" move the arrow to
YES and press FIRE. Press FIRE with the arrow
on NO when asked "LOAD OR SAVE GAME?".
Now read and follow the instructions below.
THE AIM OF THE GAME
The aim of the game is to remain President for
as long as possible by winning elections and to
lead your country to prosperity and success.
Every 2 years in the game you will have to fight
an election. Your chances of winning depends
on the opinion polls. You will be shown the
results as they come in from 1000 regions and
if you win the most regions you will remain as
You are shown the latest opinion polls regularly
throughout the game. You should try and
maintain a high percentage in the poll
particularly when an election is close. The
following events affect your popularity in the
Winning tank battle + 2
Losing tank battle - 2
Oil contract fulfilled + 1
Oil contract cancelled - 1
People Overfed + 1
People Hungry - 1
Disease Outbreak - 1
Disease Epidemic - 3
Balance of Payments +ve + 1
Balance of Payments -ve - 1
The above table will guide you in deciding what
actions to take to improve your popularity in the
All money transactions are in your country's
currency which is K$, or Kilodollars. Kilodollars
are the lowest value money unit you will need.
All oil transactions are in KBs (Kilobarrels). A
truck carries 2 kilobarrels at a time.
A MONTH IN THE LIFE OF A PRESIDENT
This is the main graphical screen of the game
on which you are able to drill for and produce
oil, do battle with enemy nations, and farm and
produce food to feed your people. The screen
is in fact a grid of squares, each of which can
contain one object and each of which can be
drilled to produce oil.
First you will be shown the battle strength of your
tanks and be asked to move them one by one.
The battle strength is their resistance to damage
in battle and will improve by one for each month
in which a tank does not fight. This applies to
enemy tanks also. You move each tank up to
twice one square in any direction. Enemy tanks
may also move up to two squares at a time. Your
tanks are white and enemy tanks and planes
1. Tanks will fight each other when they are
next to each other horizontally. They cannot
2. Your tanks can only destroy enemy tanks.
3. No tanks can cross lakes.
4. Enemy tanks can destroy your tanks, oil
production equipment, and anti-aircraft guns.
5. Tanks will fire at each other repeatedly, each
shot will reduce the opponent's battle strength
until it reaches zero then the opponent tank will
6. When planes fly across the screen, they will
destroy everything in their path except anti-
7. Anti-aircraft guns will only destroy planes.
8. Weapons can only fire horizontally, not
You will be asked if you require an oilwell survey
map. Answer YES and the depth of oil in all
unoccupied squares will be shown. The higher
the bar the deeper the oil in that square. You
should try to place your oil production rigs on
squares with deep oil wells. Now position the
pointer and press fire. You will have the
SURVEY - This will tell you the well size for this
square in kilobarrels and allow you to move the
BUILD - This the most important option which
allows you to build oil production installations,
plant crops, extend road networks and place
anti-aircraft guns. The items you can build are
from left to right on the screen -
Production Rig - This should be placed on a
square containing oil and will fill oil trucks which
are next to and facing it with 2 kilobarrels of oil
if the trucks are empty. It will continue to do so
each month until the well is empty and this will
be shown by the centre white bar in the rig
Anti-aircraft Gun - This should be placed on
either side of any objects you wish to defend
against aircraft attacks. It will blow up any plane
which tries to fly over it. It has no effect against
enemy tanks and can be destroyed by them.
Storage Tank - Oil carried by oil trucks is
emptied into a storage tank when the trucks
move next to it. Once the oil is in a storage tank
it is available to be sold.
Crossroads - Joining these to existing roads
will allow your trucks to move up and down the
screen. Trucks will always try to use a
crossroads but will stop before it if their exit road
Truck on Road - A truck will ferry oil from a
production rig to the first storage tank it comes
to. It will continue moving to and fro, month by
month, even when it does not carry oil. Trucks
can only travel along existing roads.
Straight Road - This will allow you to extend
the travel of trucks by joining it to existing roads.
Rice Field - When placed on the screen this
will produce 1 Rice crop per month.
Cereal Field - When placed on the screen this
will produce 1 Cereal crop per month.
Fruit Field - When placed on the screen this
will produce 1 Fruit crop per month.
DESTROY - This allows you to remove
EXIT - To do nothing.
Next the tank battles will occur, oil is produced,
and the latest food position is calculated.
This can be by fixed price contracts which you
may be offered or by means of the volatile Spot
Food supply and demand is shown. Hunger will
make your party unpopular and lead to more
disease. Excess food will make your party more
popular. The demand for food grows when you
increase your oil production facilities. This is
because people will move from their normal
work of self-sufficient farming to work in the oil
fields. This industrialisation results in food
shortages and increased demand for Government
produced food crops.
Gold must be purchased by your country to
maintain the value of your currency. The value
of your currency is shown by the Currency
Value Index (CVI). The CVI is a measure of your
country's economic standing in the world. -
The higher the index the better. Note that the
gold requirement shown is the amount required
to maintain a growing CVI. If your gold stocks
are less than the requirement then the CVI will
drop because your country will be perceived as
a poor economy by the World.
Gold in always purchased at the future price.
High World economic growth may mean a
higher future price and low growth a lower
price. Try to anticipate gold prices from the
growth forecast and buy your required gold
when the price is low. The price can vary
between K$20 and K$80 per bar.
Currency Value Index
Note that the greater the gap between your
actual gold stocks and those required, the
greater the likely drop in the CVI. If you maintain
the gold stocks required then the CVI will
generally grow. The CVI will vary between 25%
and 175%. The CVI will set the actual price you
pay for Imports:-
Oil Production Equipment, Military Hardware,
and Food have to be imported. The total value
of the imports is shown on the Import screen but
the price you actually pay is controlled by the
Currency Value Index. If your CVI is high it
means that your currency has a high buying
power and the price you pay for your imports
(total cost) will be low. If your CVI is low your
currency's buying power will be low and
imports will cost more.
The value of imports is calculated as follows:-
Oil Production Equip. = The cost of equipment
you have built on the Oil screen. The prices are
shown above each item.
Military Hardware = Each Tank imported costs
K$50. Also the cost of Anti-Aircraft guns placed
on the Oil screen. The price is shown as above.
Food. = The cost of the crops you placed on
the Oil screen. The prices are shown above
-These values are totalled and the actual price
you pay (Total Cost) is calculated using the
Currency Value Index.
You may spend money on a specific disease to
try and reduce the likelihood of outbreaks and
epidemics. Disease levels are worsened by
food shortages and by the disruption caused by
explosions (on the oil screen). Food gluts can
help to strengthen your people's resistance to
Income and Expenditure
All of the Income and Expenditure items for the
month are listed and totalled to give the Balance
of Payments for the month. (Remember the
Balance of Payments has an effect on
Note elections are every two years.
Designed and programmed by Kevin Toms,
the creator of the all-time classic "FOOTBALL MANAGER"
Throughout history, in times of anguish and need, there have
arisen great leaders who have turned away the tides of
defeat, deprivation and slavery. They have secured not only
protection and prosperity for their peoples but also a place
in the history of mankind.
Dare you stand beside them ?
Measure yourself against the evil forces of today - total war
- epidemic - starvation - poverty - and prove that you
have the power to be PRESIDENT.
Featuring: * Oil Exploration and Development * Battle
Tactics and Defence Strategy * Politics - including
Food Policy, Health, Economic Problems, Vote Winning
Ploys etc. * Finance - Oil Sales, Gold Reserves,
Exchange Rates...and of course - Elections.
(c) Copyright Addictive Games Ltd. 1987. All rights reserved.
Unauthorised copying, hiring, lending, public performance and
broadcasting of this product is prohibited. The publisher
accepts no liability for errors in the software nor liability
for damage arising from use of this product.
Addictive Games Ltd
10 Albert Road
Dorset BH1 1BZ
Tel: 0202 296404