Two off the top of my head :-
.Jupiter Ace
.Tatung Einstein
Anymore?
Welcome to the Gamebase 64 forums. An attempt to document ALL Commodore 64 gameware before it's too late!
Systems that still have no Gamebase
Moderator: Jimbo
- Hidron
- Cool Member
- Location: USA
Post
These threads could stand an update (pretty sure some of them have had gamebases added since written), and maybe a stickie. At least these should be a start:
List of Home Game Consoles
List of Home Computers (With Commercial Games)
List of Handheld Gaming Consoles
List of Home Game Consoles
List of Home Computers (With Commercial Games)
List of Handheld Gaming Consoles
I have a lot of respect for Gamebase creators, maintainers & supporters.
- .mad.
- Honoured Member
- Location: Lancashire
Post
I have been doing a SpectraVideo (SV.328 /mk2) Gambase on and off for a few months.
aprox 358 entries so far.
just taking so long as most of the available CAS dumps are corrupt.
Games crash in random places or just fail to load.
Having to hex edit 100's of cas files, just so you can load them and begin fixing the BASIC or CODE is boring. :p
but most are now fixed so they at least run in blueMSX.
out of the whole collection only 8 are FBR.
Does anyone have working copies of these Mr Haward MSX conversions? (not the available TOSEC versions).
AFTER BURNER - fixed side A - missing side B (Level data)
AVENGER - part fixed - missing poke for background GFX
BOUNDER - part fixed - missing poke for background GFX.
CHOPLIFTER - fails to run
KEYSTONE CAPERS - half of the code missing
RAMBO III - fails to run (possibly 1 or 2 bytes need fixing)
STAR AVENGER - runs for 4 seconds - corrupt code.
VENOM STRIKES BACK - fails to run with tape load error.
aprox 358 entries so far.
just taking so long as most of the available CAS dumps are corrupt.
Games crash in random places or just fail to load.
Having to hex edit 100's of cas files, just so you can load them and begin fixing the BASIC or CODE is boring. :p
but most are now fixed so they at least run in blueMSX.
out of the whole collection only 8 are FBR.
Does anyone have working copies of these Mr Haward MSX conversions? (not the available TOSEC versions).
AFTER BURNER - fixed side A - missing side B (Level data)
AVENGER - part fixed - missing poke for background GFX
BOUNDER - part fixed - missing poke for background GFX.
CHOPLIFTER - fails to run
KEYSTONE CAPERS - half of the code missing
RAMBO III - fails to run (possibly 1 or 2 bytes need fixing)
STAR AVENGER - runs for 4 seconds - corrupt code.
VENOM STRIKES BACK - fails to run with tape load error.
- stanstimer
- Keen Member
- stanstimer
- Keen Member
Post
RE:
np .mad
I have just started a few weeks ago doing a spectravideo gamebase myself but only have about ten games in it and no screenshots yet but since you have got a lot further than I have with over 300+ games in yours, I will abandon mine and wait for you to finish yours at sometime.
Many Thanks anyway.
S.Stimer
I have just started a few weeks ago doing a spectravideo gamebase myself but only have about ten games in it and no screenshots yet but since you have got a lot further than I have with over 300+ games in yours, I will abandon mine and wait for you to finish yours at sometime.
Many Thanks anyway.
S.Stimer
- OX
- Ice Cool Member
Post
he's a big collector of anything MSX related and has quite a collection of Spectravideo stuff so might be worth a shot. Nice to see you're still doing Gamebases.
Hi .mad. this fella might be able to help out - https://www.youtube.com/user/electricadventures.mad. wrote:I have been doing a SpectraVideo (SV.328 /mk2) Gambase on and off for a few months.
aprox 358 entries so far.
just taking so long as most of the available CAS dumps are corrupt.
Games crash in random places or just fail to load.
Having to hex edit 100's of cas files, just so you can load them and begin fixing the BASIC or CODE is boring. :p
but most are now fixed so they at least run in blueMSX.
out of the whole collection only 8 are FBR.
Does anyone have working copies of these Mr Haward MSX conversions? (not the available TOSEC versions).
AFTER BURNER - fixed side A - missing side B (Level data)
AVENGER - part fixed - missing poke for background GFX
BOUNDER - part fixed - missing poke for background GFX.
CHOPLIFTER - fails to run
KEYSTONE CAPERS - half of the code missing
RAMBO III - fails to run (possibly 1 or 2 bytes need fixing)
STAR AVENGER - runs for 4 seconds - corrupt code.
VENOM STRIKES BACK - fails to run with tape load error.
he's a big collector of anything MSX related and has quite a collection of Spectravideo stuff so might be worth a shot. Nice to see you're still doing Gamebases.
- manguan
- Cool Member
- Location: Spain
- c64web
- New Member
- Contact:
- Location: Brisbane Australia
Post
Re: Systems that still have no Gamebase
The Microbee Computer! I would love it if anyone has any files for the MicroBee.
If anyone wants a FTP area to build a collection of any 8bit platforms let me know.
p.s
Here is what i have for the MicroBee ftp://8bitfiles.net/microbee/ not really sorted yet just a place to dump files.
Opps wrong FTP url fixed now
Shane.
If anyone wants a FTP area to build a collection of any 8bit platforms let me know.
p.s
Here is what i have for the MicroBee ftp://8bitfiles.net/microbee/ not really sorted yet just a place to dump files.
Opps wrong FTP url fixed now
Shane.
Commodore 8bit search simply finds files fast.
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