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Commodore Amiga

Discuss the Commodore Amiga database that uses the GameBase Frontend.

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Sarednab2
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Re: Commodore Amiga

Sat Feb 15, 2025 5:35 am

Nothing, cause the error not appears if I select a file (clicking on the gemus button), I have error IMMEDIATELY when I click button, so no possibility to select any files.
If you want I’ll made a video
Seiya
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Re: Commodore Amiga

Sat Feb 15, 2025 11:06 am

yes, make a video.
Bye the way, what Windows version do you have?
Sarednab2
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Re: Commodore Amiga

Sat Feb 15, 2025 1:35 pm

Ok this is the video:

https://mega.nz/file/2jQEzQAb#qPpMlAGSg ... KhAKcqIoc0

As you can see there was various emulators.ini, just to test, but noone work.
I also loaded another amiga system I have just to show you that it work, same for MSDOS GOLDIES.

I tried in video to push button LOAD GEMUS, as you can see error is just after my click.
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.mad.
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Re: Commodore Amiga

Sat Feb 15, 2025 4:15 pm

Sarednab2 wrote:
Sat Feb 15, 2025 1:35 pm
I also loaded another amiga system I have just to show you that it work,
The [Play Game] button looks like it was still greyed out in the other Amiga GB as well to me???.
can anyone else see that.

if so, still a problem with your emulator paths.
Sarednab2
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Re: Commodore Amiga

Sat Feb 15, 2025 4:34 pm

I load the Amiga game from the left column in WHD voice
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.mad.
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Re: Commodore Amiga

Sat Feb 15, 2025 5:27 pm

ok, please post both emulators.ini

working and broken.
Sarednab2
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Re: Commodore Amiga

Sat Feb 15, 2025 6:33 pm

This is the one that work with "Amiga Gamebase 2.0"
[Emulators]
1=WinUAE v3.2.2 (Joystick)
2=WinUAE v3.2.2 (Keyboard A)
3=WinUAE v3.2.2 (Keyboard B)
4=WinUAE v3.2.2 (Keyboard C)
5=WinUAE v3.2.2 (X-Arcade Left)
6=WinUAE v3.2.2 (X-Arcade Right)
7=
[WinUAE v3.2.2 (Joystick)]
UseShortFilenames=0
SupportedTypes=ZIP
EmulatorPathFile=K:\GameBase\GameBase Amiga 2.0\WinUAE 322\winuae.exe
ScriptFile=GameBase Amiga Joystick.txt
UseDefaultTypes=0
WaitFinish=1
1=
[WinUAE v3.2.2 (Keyboard A)]
UseShortFilenames=0
SupportedTypes=ZIP
EmulatorPathFile=K:\GameBase\GameBase Amiga 2.0\WinUAE 322\winuae.exe
ScriptFile=GameBase Amiga A.txt
UseDefaultTypes=0
WaitFinish=1
1=
[WinUAE v3.2.2 (Keyboard B)]
UseShortFilenames=0
SupportedTypes=ZIP
EmulatorPathFile=K:\GameBase\GameBase Amiga 2.0\WinUAE 322\winuae.exe
ScriptFile=GameBase Amiga B.txt
UseDefaultTypes=0
WaitFinish=1
1=
[WinUAE v3.2.2 (Keyboard C)]
UseShortFilenames=0
SupportedTypes=ZIP
EmulatorPathFile=K:\GameBase\GameBase Amiga 2.0\WinUAE 322\winuae.exe
ScriptFile=GameBase Amiga C.txt
UseDefaultTypes=0
WaitFinish=1
1=
[WinUAE v3.2.2 (X-Arcade Left)]
UseShortFilenames=0
SupportedTypes=ZIP
EmulatorPathFile=K:\GameBase\GameBase Amiga 2.0\WinUAE 322\winuae.exe
ScriptFile=GameBase Amiga XL.txt
UseDefaultTypes=0
WaitFinish=1
1=
[WinUAE v3.2.2 (X-Arcade Right)]
UseShortFilenames=0
SupportedTypes=ZIP
EmulatorPathFile=K:\GameBase\GameBase Amiga 2.0\WinUAE 322\winuae.exe
ScriptFile=GameBase Amiga XR.txt
UseDefaultTypes=0
WaitFinish=1
1=
This is the one I have for this last Seiya's release
[Emulators]
1=New
2=Overlay
3=5.1
4=5.1-Overlay
5=5.2
6=5.2-Overlay
7=5.3
8=5.3 Overlay
9=Old
10=Old_Overlay
11=4.2
12=4.2 Overlay
13=3dfx
14=CDEmu
15=MIDI
16=MIDI Overlay
17=win
18=Wipeout
19=
[WinUAE]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE\winuae.exe
ScriptFile=amiga.txt
WaitFinish=1
1=
[win]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=exe;com;zip;bat;
EmulatorPathFile=k:\GameBase\Commodore Amiga\Emul\windows\run.bat
ScriptFile=windows.txt
WaitFinish=1
1=
[Old_Overlay]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\Winuae-old overlay\winuae.exe
ScriptFile=overlay old.txt
WaitFinish=1
1=
[5.0 Overlay]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5000 Overlay\winuae.exe
ScriptFile=overlay.txt
WaitFinish=1
1=
[3dfx]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;lha;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\3dfx\winuae.exe
ScriptFile=3dfx.txt
WaitFinish=1
1=
[CDEmu]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;lha;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\winuae-old2\winuae.exe
ScriptFile=amigawhd.txt
WaitFinish=1
1=
[4.2 Overlady]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\Winuae-old overlay\winuae.exe
ScriptFile=overlay.txt
WaitFinish=1
1=
[5.0]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5000\winuae.exe
ScriptFile=amigawhd.txt
WaitFinish=1
1=
[Denise]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\denise\Denise.exe
ScriptFile=denise.txt
WaitFinish=1
1=
[Overlay]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;lha;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE41000 Overlay\winuae.exe
ScriptFile=overlay.txt
WaitFinish=1
1=
[5100beta]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;lha;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\winuae5100\winuae.exe
ScriptFile=amigawhd-mt32.txt
WaitFinish=1
1=
[MIDI Overlay]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;lha;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5100 Overlay\winuae.exe
ScriptFile=midi-overlay.txt
WaitFinish=1
1=
[MIDI]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;lha;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5100\winuae.exe
ScriptFile=amigawhd-mt32.txt
WaitFinish=1
1=
[5.1-Overlay]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;lha;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5100 Overlay\winuae.exe
ScriptFile=uae51 overlay.txt
WaitFinish=1
1=
[Wipeout]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;lha;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\wipeout\winuae.exe
ScriptFile=wipeout.txt
WaitFinish=1
1=
[5.2]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;lha;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5200\winuae.exe
ScriptFile=amigawhd-mt32.txt
WaitFinish=1
1=
[5.2-Overlay]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;lha;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5200 Overlay\winuae.exe
ScriptFile=overlay.txt
WaitFinish=1
1=
[5.3 Overlay]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;lha;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5300 Overlay\winuae.exe
ScriptFile=overlay.txt
WaitFinish=1
1=
[4.2 Overlay]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=
EmulatorPathFile=
ScriptFile=
WaitFinish=1
1=
[Old]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;dms;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\Winuae-old\winuae.exe
ScriptFile=commodore amiga old.txt
WaitFinish=1
1=
[4.2]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;dms;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\Winuae-old\winuae.exe
ScriptFile=amigawhd.txt
WaitFinish=1
1=
[5.1]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;lha;dms;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5100\winuae.exe
ScriptFile=amigawhd-mt32.txt
WaitFinish=1
1=
[New]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;lha;dms;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE41000\winuae.exe
ScriptFile=amigawhd-mt32.txt
WaitFinish=1
1=
[5.3]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;iso;VHD;RAR;EXE;ADF;ZIP;Slave;ipf;cue;mds;lha;
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5300\winuae.exe
ScriptFile=amigawhd-mt32.txt
WaitFinish=1
1=
Seiya
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Re: Commodore Amiga

Sat Feb 15, 2025 8:31 pm

in the ini there is an error, but it should be ignored because me too it working.
there three 4.2 setup. but in reality there only 2.

[4.2 overlady] is wrong name, but it is the right config.
[4.2 overley] hasn't a config.

i don't think that could the problem,. because at me working in 2 computers.

however to have everything in correct way:

rename [4.2 Overlay] in [4.2 not working]
rename [4.2 Overlady] in [4.2 Overlay]
Seiya
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Re: Commodore Amiga

Sat Feb 15, 2025 8:53 pm

i understood the problem (maybe)

you must follow this order:

1) select a name of emulator
2) selct the path of emulator
3) load script file.
4) put the format of file (adf, zip, ipf, ecc)
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.mad.
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Re: Commodore Amiga

Sat Feb 15, 2025 11:17 pm

only the script needs changing when using the same emulator version.
this shouldn't be necessary...
WinUAE5300\winuae.exe
WinUAE5300 overlay\winuae.exe

anyway here is a trimmed down version.
it still might not work, as i haven't seen the other files yet. :wink:

Code: Select all

[Emulators]
1=WinUAE-5.3
2=WinUAE-5.3-Overlay
3=CDEmu
4=MIDI
5=MIDI-Overlay
6=Wipeout
7=3dfx
8=

[WinUAE-5.3]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=ADF;IPF;HDF;VHD;ISO;CUE;MDS;Slave;LHA;RAR;ZIP
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5300\winuae.exe
ScriptFile=amigawhd-mt32.txt
WaitFinish=1
1=

[WinUAE-5.3-Overlay]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=ADF;IPF;HDF;VHD;ISO;CUE;MDS;Slave;LHA;RAR;ZIP
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5300\winuae.exe
ScriptFile=overlay.txt
WaitFinish=1
1=

[CDEmu]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=ISO;CUE;MDS
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\winuae-old2\winuae.exe
ScriptFile=amigawhd.txt
WaitFinish=1
1=

[MIDI]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=ADF;IPF;HDF;VHD;ISO;CUE;MDS;Slave;LHA;RAR;ZIP
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5100\winuae.exe
ScriptFile=amigawhd-mt32.txt
WaitFinish=1
1=

[MIDI-Overlay]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=ADF;IPF;HDF;VHD;ISO;CUE;MDS;Slave;LHA;RAR;ZIP
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5100\winuae.exe
ScriptFile=midi-overlay.txt
WaitFinish=1
1=

[Wipeout]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;ISO;CUE
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\wipeout\winuae.exe
ScriptFile=wipeout.txt
WaitFinish=1
1=

[3dfx]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=ADF;IPF;HDF;ISO;CUE;Slave
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\3dfx\winuae.exe
ScriptFile=3dfx.txt
WaitFinish=1
1=
check if the files are in these dirs
K:\GameBase\Commodore Amiga\Emul\WinUAE5300\winuae.exe
K:\GameBase\Commodore Amiga\Emul\WinUAE5300\winuae.ini
K:\GameBase\Commodore Amiga\Scripts\amigawhd-mt32.txt

open the winaue.ini in a text editor and check paths to the kickstarts
check paths to files in the config .UAE files
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.mad.
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Re: Commodore Amiga

Sun Feb 16, 2025 10:24 am

Seiya wrote:
Sun Feb 09, 2025 2:51 pm
@Mad
i have problems with cycle_exact.

when in gemus i write: Cycle_exact=true is ok.
But when i run a game where i set for: Cycle_exact=false, it continue to load Cycle_exact=true.
Just seen this!

did you fix it?


this script will always set false if nothing is in gemus

If Key_cycle_exact CONTAINS(true||false)
Set_CFG_Value(%dbpath%\Scripts\HDF.uae||cycle_exact||%cycle_exact_value%)
Else
Set_CFG_Value(%dbpath%\Scripts\HDF.uae||cycle_exact||false)
End If

; it might also depend on another CPU setting or chip set.
Set_CFG_Value(%dbpath%\Scripts\HDF.uae||cpu_cycle_exact||true)

Toni Wilen says...
Only 68000 (and 68010) is cycle-accurately emulated. Later models can't be emulated cycle-accurately because internal instruction sequencer timing is not known.

For most whdload games approximate speed or memory cycle-exact is fine (memory cycle exact = CPU is internally fastest possible but any "slow" access = chip ram/custom registers/CIA accesses are slowed down like on real hardware). Usually even fastest possible work.

btw, don't attempt to to use CPU speed slider to "fix" specific games. Its CPU speed change effect can and will change between versions.
Seiya
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Re: Commodore Amiga

Sun Feb 16, 2025 1:03 pm

.mad. wrote:
Sun Feb 16, 2025 10:24 am

If Key_cycle_exact CONTAINS(true||false)
Set_CFG_Value(%dbpath%\Scripts\HDF.uae||cycle_exact||%cycle_exact_value%)
Else
Set_CFG_Value(%dbpath%\Scripts\HDF.uae||cycle_exact||false)
End If
i don't know if i changed. now it is different:

If Key_cycle_exact CONTAINS(true||false||memory)
Set_CFG_Value(%dbpath%\Scripts\CommodoreAmiga.uae||cycle_exact||%cycle_exact_value%)
Else
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cycle_exact||true)
End If

i will try put false after "else".
Sarednab2
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Re: Commodore Amiga

Sun Feb 16, 2025 1:10 pm

Seiya wrote:
Sat Feb 15, 2025 8:53 pm
i understood the problem (maybe)

you must follow this order:

1) select a name of emulator
2) selct the path of emulator
3) load script file.
4) put the format of file (adf, zip, ipf, ecc)
Just tried, no success. Same error :(


.mad. wrote:
Sat Feb 15, 2025 11:17 pm
only the script needs changing when using the same emulator version.
this shouldn't be necessary...
WinUAE5300\winuae.exe
WinUAE5300 overlay\winuae.exe

anyway here is a trimmed down version.
it still might not work, as i haven't seen the other files yet. :wink:

Code: Select all

[Emulators]
1=WinUAE-5.3
2=WinUAE-5.3-Overlay
3=CDEmu
4=MIDI
5=MIDI-Overlay
6=Wipeout
7=3dfx
8=

[WinUAE-5.3]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=ADF;IPF;HDF;VHD;ISO;CUE;MDS;Slave;LHA;RAR;ZIP
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5300\winuae.exe
ScriptFile=amigawhd-mt32.txt
WaitFinish=1
1=

[WinUAE-5.3-Overlay]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=ADF;IPF;HDF;VHD;ISO;CUE;MDS;Slave;LHA;RAR;ZIP
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5300\winuae.exe
ScriptFile=overlay.txt
WaitFinish=1
1=

[CDEmu]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=ISO;CUE;MDS
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\winuae-old2\winuae.exe
ScriptFile=amigawhd.txt
WaitFinish=1
1=

[MIDI]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=ADF;IPF;HDF;VHD;ISO;CUE;MDS;Slave;LHA;RAR;ZIP
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5100\winuae.exe
ScriptFile=amigawhd-mt32.txt
WaitFinish=1
1=

[MIDI-Overlay]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=ADF;IPF;HDF;VHD;ISO;CUE;MDS;Slave;LHA;RAR;ZIP
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\WinUAE5100\winuae.exe
ScriptFile=midi-overlay.txt
WaitFinish=1
1=

[Wipeout]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=HDF;ISO;CUE
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\wipeout\winuae.exe
ScriptFile=wipeout.txt
WaitFinish=1
1=

[3dfx]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=ADF;IPF;HDF;ISO;CUE;Slave
EmulatorPathFile=K:\GameBase\Commodore Amiga\Emul\3dfx\winuae.exe
ScriptFile=3dfx.txt
WaitFinish=1
1=
check if the files are in these dirs
K:\GameBase\Commodore Amiga\Emul\WinUAE5300\winuae.exe
K:\GameBase\Commodore Amiga\Emul\WinUAE5300\winuae.ini
K:\GameBase\Commodore Amiga\Scripts\amigawhd-mt32.txt

open the winaue.ini in a text editor and check paths to the kickstarts
check paths to files in the config .UAE files

I have all these files, this is my winuae.ini

Code: Select all

[WinUAE]
ArtCache=0
ArtImageCount=2
ArtImageWidth=400
ArtImageWidthFS=33
ConfigFileFolder=
ConfigFileSearch=
ConfigurationCache=1
ConfigurationPath=.\Configurations\
FloppyPath=.\
GUIFullscreen=0
GUIPosX=383
GUIPosY=68
GUIResize=1
GUISizeX=835
GUISizeY=605
hdfPath=.\
InputPath=.\Inputrecordings\
KickstartPath=..\..\..\Commodore Amiga\Scripts\
LuaPath=.\lua\
MainPosX=70
MainPosY=46
PathCustom=
PathMode=WinUAE
QuickStartCompatibility=1
QuickStartConfiguration=0
QuickStartModel=0
RecursiveROMScan=2
RelativePaths=1
ROMCheckVersion=WinUAE 5.3.0 (2024.06.01)
SaveImageOriginalPath=0
SaveimagePath=.\SaveImages\
ScreenshotPath=.\Screenshots\
SoundDriverMask=2
StatefilePath=.\Savestates\
Version=WinUAE 5.3.0 (2024.06.01)
VideoPath=.\

[CDImageMRUList]
Image01=
Image02=
Image03=
Image04=
Image05=
Image06=
Image07=
Image08=
Image09=
Image10=
Image11=
Image12=
Image13=
Image14=
Image15=
Image16=
Image17=
Image18=
Image19=
Image20=
Image21=
Image22=
Image23=
Image24=
Image25=
Image26=
Image27=
Image28=
Image29=
Image30=
Image31=
Image32=
Image33=
Image34=
Image35=
Image36=
Image37=
Image38=
Image39=
Image40=
Image41=
Image42=
Image43=
Image44=
Image45=
Image46=
Image47=
Image48=
Image49=
Image50=

[DetectedROMs]
ROM_001=KS ROM v1.0 (A1000)(NTSC) (256k) / "..\..\..\Commodore Amiga\Scripts\kick10.rom"
ROM_003=KS ROM v1.1 (A1000)(PAL) rev 31.34 (256k) / "..\..\..\Commodore Amiga\Scripts\kick11.rom"
ROM_005=KS ROM v1.2 (A500,A1000,A2000) rev 33.180 (256k) [315093-01] / "..\..\..\Commodore Amiga\Scripts\Kick12.rom"
ROM_006=KS ROM v1.3 (A500,A1000,A2000) rev 34.5 (256k) [315093-02] / "..\..\..\Commodore Amiga\Scripts\CDTV.rom"
ROM_007=KS ROM v2.04 (A500+) rev 37.175 (512k) [390979-01] / "..\..\..\Commodore Amiga\Scripts\Kick204.rom"
ROM_008=KS ROM v2.05 (A600) rev 37.299 (512k) [391388-01] / "..\..\..\Commodore Amiga\Scripts\Kick205.rom"
ROM_011=KS ROM v3.0 (A1200) rev 39.106 (512k) [391523-01/391524-01] / "..\..\..\Commodore Amiga\Scripts\Kickstart v3.0 rev 39.106 (1992)(Commodore)(A1200)[!].rom"
ROM_011_01_01=KS ROM v3.0 (A1200) rev 39.106 (512k) [391523-01/391524-01] / "..\..\..\Commodore Amiga\Scripts\kick30.rom"
ROM_012=KS ROM v3.0 (A4000) rev 39.106 (512k) [391513-02/391514-02] / "..\..\..\Commodore Amiga\Scripts\Kickstart v3.0 rev 39.106 (1992)(Commodore)(A4000)[!].rom"
ROM_015=KS ROM v3.1 (A1200) rev 40.68 (512k) [391773-01/391774-01] / "..\..\..\Commodore Amiga\Scripts\Kick31.rom"
ROM_016=KS ROM v3.1 (A4000) rev 40.68 (512k) / "..\..\..\Commodore Amiga\Scripts\Kick31-4068.rom"
ROM_017=KS ROM v3.1 (A4000T) rev 40.70 (512k) [391657-01/391658-01] / "..\..\..\Commodore Amiga\Scripts\Kick31-4070.rom"
ROM_018=CD32 KS ROM v3.1 rev 40.60 (512k) / "..\..\..\Commodore Amiga\Scripts\CD32.rom"
ROM_019=CD32 extended ROM rev 40.60 (512k) / "..\..\..\Commodore Amiga\Scripts\CD32EX.rom"
ROM_020=CDTV extended ROM v1.0 (256k) [252606-01/252607-01] / "..\..\..\Commodore Amiga\Scripts\CDTVEX10.rom"
ROM_021=CDTV/A570 extended ROM v2.30 (256k) [391298-01] / "..\..\..\Commodore Amiga\Scripts\CDTVEX23.rom"
ROM_022=CDTV extended ROM v2.7 (256k) / "..\..\..\Commodore Amiga\Scripts\CDTVEX27.rom"
ROM_023=CD32 Full Motion Video Cartridge ROM rev 40.30 (256k) / "..\..\..\Commodore Amiga\Scripts\amiga-ext-310-cd32-fmv.rom"
ROM_059_01_01=KS ROM v1.4 (A3000) rev 36.16 (512k) [390629-02/390630-02] / "..\..\..\Commodore Amiga\Scripts\Kick14.rom"
ROM_062=:SuperIV
ROM_063=:HRTMon
ROM_066=:AROS
ROM_073=Cloanto Amiga Forever 2010 ROM key (2k) / "..\..\..\Commodore Amiga\Scripts\rom.key"
ROM_087=:NOROM
ROM_142=:ENABLED

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[FileAssociations]
.uae=

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Seiya
Commended Member
Commended Member
Posts: 1242
Joined: Sat Aug 02, 2008 2:08 am

Re: Commodore Amiga

Sun Feb 16, 2025 1:34 pm

Seiya wrote:
Sun Feb 16, 2025 1:03 pm

Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cycle_exact||true)
End If

i will try put false after "else".
but don't change the result. if i put in gemus values "cycle_exact=true" the game is loaded with cycle_exact=false.

i notice this thing:

if i play with CD32 game that use cpu_cycle_exact=true the game run with cycle_exact enabled.
If i play immediately after Star Wars Dark Forces that is se to cycle_exact=false, it load with cpu_speed=max and cycle_exact=true and the game is very slow.

in the Commodore Amiga.uae there is printend the setting of CD32 game and not Dark Forces.

maybe it has always worked this way but before with adf and whd it didn't matter about cycle exact. Now with HD games, CD-ROM and those that require maximum speed, I notice this thing.
User avatar
.mad.
Honoured Member
Honoured Member
Location: Lancashire
Posts: 2342
Joined: Sun Jun 19, 2005 3:30 pm

Re: Commodore Amiga

Sun Feb 16, 2025 4:35 pm

Just had a look at my last script (2022).
i have used separate configs for these options

Amiga.uae
CD32.uae
CDTV.uae
HDF.uae
WHDLoad.uae

my CD32 script is very basic and only has cycle_exact=true
with no options to change anything but memory size and joystick in GEMUS.
the config is activated with...
MODE=CD32

so it's always been like that. :D
i assumed "true" to be correct for CD32, and not a changeable option.

Dark Forces seems to be a PC port, not a genuine CD32 game.
so it needs a boost or tweaking in emulator to run correctly???.

this is an easy fix.
just need to know what a good working config looks like (for you).
so i can compare all CPU and Chip settings. :wink:

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