Post
Fri Apr 21, 2006 4:10 am
I find that the script works fine (win_vice) the first time.
Howver after exiting a game, the script then has
[vic20]
initialDiskDir=w:\gbgame\rezip
..
...
...
added and this screws up the running of the next game.
(I write protected the file, and obviously the script says "could not set the ini file value: [Vic20] , etc....)
if you tell it to run anyway things work fine.
Now I have read the script and can see where it is creating these paths (so can comment the commands out), but why is the error happening?
It seems to be almost a syntax error when the newly created commands are run (the gemus script gets these values added to the .txt file even if you delete them, or rem them out, hence I write protect the file!).
Is the scripting language different from earlier versions of the frontend?
regards,
Arthur,