Hi,
just plan to create a Gamebase (based on Gamebase Frontend v1.2) for the Atari Jaguar.
It will be my first Gamebase, therefore i chose a system with less content
I will start with the Games listed on AtariAge, then check for more content, e.g. Demos and Prototypes (DAT file will be used so you can build your Game Collection from your source).
Screenshots, Box Scans, Overlays and Manuals will be part as well.
I know that the Emulation is not very good, but VJ works at least from the command line, therefore is easy to use from Gamebase (i hope)
Please give me your view on this project:
Does it make sense at all?
What else should/could be in?
Can you contribute information about rare games, e.g. Size and CRCs for the DAT file?
Version 1 will - hopefully - be released before end of this year on UG (if you don't stop me from doing it )
Cheers
...and thanks for your comments
Welcome to the Gamebase 64 forums. An attempt to document ALL Commodore 64 gameware before it's too late!
Atari Jaguar Gamebase
Moderator: Jimbo
- Emulador
- New Member
Post
Version 1.0 of the Atari Jaguar Gamebase is now available on Underground-Gamer
It is quite complete, with many Extras and some general Atari Jaguar Bonus, so please check it out and let me know any issues.
This is my last full release though, as i now plan to start a Gambase Reloaded project in Python with Qt, to give the Gamebase Frontend a new Look and make the database more flexible.
If i'll ever get this (freeware) done, i let you know.
Maybe there will be some interest from the GB64 team as well when they see first results
Currently i only have some ideas, not even a mockup
Let's see - i will hopefully come back to that in January
It is quite complete, with many Extras and some general Atari Jaguar Bonus, so please check it out and let me know any issues.
This is my last full release though, as i now plan to start a Gambase Reloaded project in Python with Qt, to give the Gamebase Frontend a new Look and make the database more flexible.
If i'll ever get this (freeware) done, i let you know.
Maybe there will be some interest from the GB64 team as well when they see first results
Currently i only have some ideas, not even a mockup
Let's see - i will hopefully come back to that in January
The Merchant of Death greets you to the Arena
- luca1976
- New Member
Post
project tempest
but her to make to directly work a game without manually selecting him/it with project tempest which script it uses?
- OX
- Ice Cool Member
Post
If you right-click on the game entry and select "GEMUS 'key=value' pairs" then type in "emu=[name of required gemus script]" and hit OK.
Re: project tempest
I'm not sure about your English but I think your asking how to select a specific Gemus script per game.luca1976 wrote:but her to make to directly work a game without manually selecting him/it with project tempest which script it uses?
If you right-click on the game entry and select "GEMUS 'key=value' pairs" then type in "emu=[name of required gemus script]" and hit OK.
- luca1976
- New Member
Post
With project tempest script default (add_clp (gamepathfile%%)) does not start automatically like the games with other emulators.
Even with jagulator 1.51.
That is why I need a script that would automatically start the games with project tempest.
Sorry but I'm not good at English
Even with jagulator 1.51.
That is why I need a script that would automatically start the games with project tempest.
Sorry but I'm not good at English
- OX
- Ice Cool Member
Post
I had a look at this, the games are not being extracted to the game-file extraction folder when using project tempest - does anyone know why?luca1976 wrote:With project tempest script default (add_clp (gamepathfile%%)) does not start automatically like the games with other emulators.
Even with jagulator 1.51.
That is why I need a script that would automatically start the games with project tempest.
Sorry but I'm not good at English
- .mad.
- Honoured Member
- Location: Lancashire
Post
the project Tempest emulator has no command line,
only the Registry is used.
add BIN to emulators ini file
[Project Tempest v0.95]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=jag;cdi;j64;Bin
EmulatorPathFile=C:\Program Files\GameBase\Atari Jaguar\Emulators\Project Tempest\PT.exe
ScriptFile=Project Tempest.txt
WaitFinish=1
this script works for me
you might have to select working DIR
running manually once from main menu.
eeprom path
C:\GBGame\0
script
only the Registry is used.
add BIN to emulators ini file
[Project Tempest v0.95]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=jag;cdi;j64;Bin
EmulatorPathFile=C:\Program Files\GameBase\Atari Jaguar\Emulators\Project Tempest\PT.exe
ScriptFile=Project Tempest.txt
WaitFinish=1
this script works for me
you might have to select working DIR
running manually once from main menu.
eeprom path
C:\GBGame\0
script
Code: Select all
Run_Emulator_Send_Keys([3]{Alt}{down}[-1]{Enter}[1]%gamepathfile%[-20]{Enter}[1]||50)
- .mad.
- Honoured Member
- Location: Lancashire
Post
from GameBase press CRTL+O
for frontend options.
and check the DIR is set.
your tempest rom must be zipped up for it to work.
if you are linking a .BIN file. it can't extract it to the folder.
in your emulators.ini file make sure ZIP;RAR;7Z;TAR; ect
are removed from SupportedTypes /File types.
show me all your setup files so i can see the problem.
ini's script...
for frontend options.
and check the DIR is set.
your tempest rom must be zipped up for it to work.
if you are linking a .BIN file. it can't extract it to the folder.
in your emulators.ini file make sure ZIP;RAR;7Z;TAR; ect
are removed from SupportedTypes /File types.
show me all your setup files so i can see the problem.
ini's script...
- OX
- Ice Cool Member
Post
Gemus script:-
Run_Emulator_Send_Keys([3]{ALT}{DOWN}[-1]{ENTER}[1]%gamepathfile%[-20]{ENTER}[1]||20)
Paths.ini:-
[Games]
1=C:\GameBase\Atari Jaguar\Games
2=C:\GameBase\Atari Jaguar\Applications
4=
3=C:\GameBase\Atari Jaguar\Demos
[Pictures]
1=C:\GameBase\Atari Jaguar\Screenshots
2=
[Extras]
1=C:\GameBase\Atari Jaguar\Extras
2=
[Misc]
Music=C:\GameBase\Atari Jaguar\Sounds
Emulators.ini:-
[File Types]
SupportTypes=j64;cdi;bin
[Emulators]
1=Project Tempest
2=Virtual Jaguar SDL v1.0
3=Virtual Jaguar SDN 302
4=Virtual Jaguar v1.0.7
5=
[Jagem (VJ variant)]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=jag;j64
EmulatorPathFile=J:\Tools\Frontends\GameBase\Atari Jaguar\Emulators\Jagem\Jagem.exe
ScriptFile=Jagem.txt
WaitFinish=1
1=
[Virtual Jaguar v1.0.7]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=jag;cdi;j64
EmulatorPathFile=C:\GameBase\Atari Jaguar\Emulators\virtualjaguar-1.0.7-win32-bin\vj.exe
ScriptFile=Virtual_Jaguar.txt
WaitFinish=1
1=
[Virtual Jaguar SDN 302]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=zip;jag;j64;cdi
EmulatorPathFile=C:\GameBase\Atari Jaguar\Emulators\virtualjaguar-sdn302\vj.exe
ScriptFile=VirtualJaguarsdn302.txt
WaitFinish=1
1=
[Virtual Jaguar SDL v1.0]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=zip;jag;j64;cdi
EmulatorPathFile=C:\GameBase\Atari Jaguar\Emulators\virtualjaguar-1.0-SVN-WIN32-x86.20080211\vj.exe
ScriptFile=Virtual_Jaguar_SDL.txt
WaitFinish=1
1=C:\GameBase\Atari Jaguar\Scripts\Virtual_Jaguar_SDL.txt
2=
[Project Tempest]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=j64;cdi;bin;jag
EmulatorPathFile=C:\GameBase\Atari Jaguar\Emulators\Project Tempest\PT.exe
ScriptFile=Tempest.txt
WaitFinish=1
1=
Extraction folder set as C:\GBGame.mad. wrote:from GameBase press CRTL+O
for frontend options.
and check the DIR is set.
your tempest rom must be zipped up for it to work.
if you are linking a .BIN file. it can't extract it to the folder.
in your emulators.ini file make sure ZIP;RAR;7Z;TAR; ect
are removed from SupportedTypes /File types.
show me all your setup files so i can see the problem.
ini's script...
Gemus script:-
Run_Emulator_Send_Keys([3]{ALT}{DOWN}[-1]{ENTER}[1]%gamepathfile%[-20]{ENTER}[1]||20)
Paths.ini:-
[Games]
1=C:\GameBase\Atari Jaguar\Games
2=C:\GameBase\Atari Jaguar\Applications
4=
3=C:\GameBase\Atari Jaguar\Demos
[Pictures]
1=C:\GameBase\Atari Jaguar\Screenshots
2=
[Extras]
1=C:\GameBase\Atari Jaguar\Extras
2=
[Misc]
Music=C:\GameBase\Atari Jaguar\Sounds
Emulators.ini:-
[File Types]
SupportTypes=j64;cdi;bin
[Emulators]
1=Project Tempest
2=Virtual Jaguar SDL v1.0
3=Virtual Jaguar SDN 302
4=Virtual Jaguar v1.0.7
5=
[Jagem (VJ variant)]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=jag;j64
EmulatorPathFile=J:\Tools\Frontends\GameBase\Atari Jaguar\Emulators\Jagem\Jagem.exe
ScriptFile=Jagem.txt
WaitFinish=1
1=
[Virtual Jaguar v1.0.7]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=jag;cdi;j64
EmulatorPathFile=C:\GameBase\Atari Jaguar\Emulators\virtualjaguar-1.0.7-win32-bin\vj.exe
ScriptFile=Virtual_Jaguar.txt
WaitFinish=1
1=
[Virtual Jaguar SDN 302]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=zip;jag;j64;cdi
EmulatorPathFile=C:\GameBase\Atari Jaguar\Emulators\virtualjaguar-sdn302\vj.exe
ScriptFile=VirtualJaguarsdn302.txt
WaitFinish=1
1=
[Virtual Jaguar SDL v1.0]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=zip;jag;j64;cdi
EmulatorPathFile=C:\GameBase\Atari Jaguar\Emulators\virtualjaguar-1.0-SVN-WIN32-x86.20080211\vj.exe
ScriptFile=Virtual_Jaguar_SDL.txt
WaitFinish=1
1=C:\GameBase\Atari Jaguar\Scripts\Virtual_Jaguar_SDL.txt
2=
[Project Tempest]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=j64;cdi;bin;jag
EmulatorPathFile=C:\GameBase\Atari Jaguar\Emulators\Project Tempest\PT.exe
ScriptFile=Tempest.txt
WaitFinish=1
1=
Last edited by OX on Mon Jan 31, 2011 4:16 pm, edited 1 time in total.
- OX
- Ice Cool Member
Post
Here's a little update on Project Tempest GEMUS as it needed 2 down keys to select cdi games:-
If GameType CONTAINS(j64||jag||bin)
;Run Cart
Run_Emulator_Send_Keys([3]{ALT}{DOWN}[-1]{ENTER}[1]%gamepathfile%[-20]{ENTER}[1]||10)
Else
;Run CD image
Run_Emulator_Send_Keys([3]{ALT}{DOWN}{DOWN}[-1]{ENTER}[1]%gamepathfile%[-20]{ENTER}[1]||10)
End If
Sorted it - was just an old version of winrar causing havoc..mad. wrote:maybe you ROM is corrupt?
Here's a little update on Project Tempest GEMUS as it needed 2 down keys to select cdi games:-
If GameType CONTAINS(j64||jag||bin)
;Run Cart
Run_Emulator_Send_Keys([3]{ALT}{DOWN}[-1]{ENTER}[1]%gamepathfile%[-20]{ENTER}[1]||10)
Else
;Run CD image
Run_Emulator_Send_Keys([3]{ALT}{DOWN}{DOWN}[-1]{ENTER}[1]%gamepathfile%[-20]{ENTER}[1]||10)
End If
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