Hi Guys,
I am using Apple II gamebase but I cannot start any of the selected games using Applewin (version 1.20). Games will load fine if using the Mess emulator enclosed into the Gamebase pack.
With Applewin all I can see is a garbled screen. On the disk icon on the right I can see that the disk is inserted but no loading.
Anyone can help?
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Apple II gamebase - Games not loading
Moderator: Jimbo
- .mad.
- Honoured Member
- Location: Lancashire
Post
This latest version fixes a bug in command line.
https://github.com/AppleWin/AppleWin/re ... 25.0.4.zip
Run the emulator once, (outside of gamebase)
click Joystick button and select model "Enhanced Apple//e"
and quit so it writes settings to registry.
script - AppleWin.txt
emulators.ini
Not sure about your install location, settings or OS. As you did not say...
but it works fine when installed on C:. winXP x86
AppleWin Command Line functions...
https://github.com/AppleWin/AppleWin/re ... 25.0.4.zip
Run the emulator once, (outside of gamebase)
click Joystick button and select model "Enhanced Apple//e"
and quit so it writes settings to registry.
script - AppleWin.txt
Code: Select all
Add_CLP(-d1 %gamepathfile%)
Run_Emulator()
Code: Select all
[Emulators]
1=AppleWin
2=
[AppleWin]
UseShortFilenames=0
UseDefaultTypes=0
SupportedTypes=dsk;po;bin;nib;do;
EmulatorPathFile=C:\GameBase\Apple2Mania\Emulators\AppleWin1.25.0.4\Applewin.exe
ScriptFile=AppleWin.txt
WaitFinish=1
1=
but it works fine when installed on C:. winXP x86
AppleWin Command Line functions...
Code: Select all
AppleWin can be driven from the command line as follows...
-d1 <pathname>
Start with a disk in drive-1
-d2 <pathname>
Start with a disk in drive-2
-f
Start in full-screen mode
-r <number of pages>
Emulate a RAMworks III card with 1 to 127 pages (each page is 64K, giving a max of 8MB)
-f8rom <rom-file>
Use custom 2K ROM at [$F800..$FFFF]. <rom-file> must be 2048 bytes long
-printscreen
Enable the dialog box to display the last file saved to
-use-real-printer
Enables Advanced configuration control to allow dumping to a real printer
-noreg
Disable registration of file extensions (.do/.dsk/.nib/.po)
-memclear <n>
Where n is [0..7]:
0 Initialize memory to zero
1 Initialize memory to random values
2 Initialize memory to 4 byte pattern: FF FF 00 00
3 Initialize memory to even pages FF, odd pages 00
4 Initialize memory to first half page 00, last half page FF
5 Initialize memory to first half page FF, last half page 00
6 Initialize memory to byte offset of that page
(current memory address low byte)
i.e. 00:00 01 02 03 ... for page $20
7 Initialize memory to page address
(current memory address high byte)
i.e. 00:20 20 20 20 ... for page $20
-l
Enable logging. Creates an AppleWin.log file
-m
Disable DirectSound support
-no-printscreen-dlg
Suppress the warning message-box if AppleWin fails to capture the PrintScreen key
- repetto74
- Keen Member
Post
Hi Mad
Thanks a lot for your help! I will give this a try
By the way should I also replace the Applewin script with the one you posted here?
Yes, my emulators is in the C:/ folder and I am running XP 32bits on my cab.
This is my current Applewin script :
Thanks a lot for your help! I will give this a try
By the way should I also replace the Applewin script with the one you posted here?
Yes, my emulators is in the C:/ folder and I am running XP 32bits on my cab.
This is my current Applewin script :
If GameType CONTAINS(2mg)
Add_CLP(-hdd1 %gamepathfile%)
Else
Add_CLP(-d1 %gamepathfile%)
End If
If Key_load CONTAINS(*)
Run_Emulator_Send_Keys([4]%load_value%[1]||50)
Else
Run_Emulator()
End If
- .mad.
- Honoured Member
- Location: Lancashire
Post
i do not think the -HDD1 command line exists in this version.
after further testing, i am certain the problem is the machine model setting.
several games do not work with the basic model...
Apple ][ (original)
it just shows a garbled screen ??@@??@@??.
every model above works ok with the games i tested.
Script update to insert 2nd disk if file found...
Example
Conan (1984)(Datasoft).ZIP <- select as game file
Conan_Side A.dsk <- Select 1st disk as runnable file from gamebase
Conan_Side B.dsk <- This image will be inserted into drive 2
after further testing, i am certain the problem is the machine model setting.
several games do not work with the basic model...
Apple ][ (original)
it just shows a garbled screen ??@@??@@??.
every model above works ok with the games i tested.
Script update to insert 2nd disk if file found...
Code: Select all
Add_CLP(-d1 %gamepathfile%)
If NumGameFiles > 1
Add_CLP( -d2 %gamepathfile(1)%)
End If
Run_Emulator()
;Apple Model settings are stored in Registry...
;-----------------------
;Windows Registry Editor Version 5.00
;
;[HKEY_USERS\S-1-5-21-1960408961-1788223648-1417001333-1004\Software\AppleWin\CurrentVersion\Configuration]
;"Apple2 Type"="16"
;--------------------------------------
; 0 = Apple][ Original
; 1 = Apple][+
; 16 = Apple //e
; 17 = Enhanced Apple //e
;272 = Clone
Conan (1984)(Datasoft).ZIP <- select as game file
Conan_Side A.dsk <- Select 1st disk as runnable file from gamebase
Conan_Side B.dsk <- This image will be inserted into drive 2
- .mad.
- Honoured Member
- Location: Lancashire
Post
simple answer, you can't map your own keys.
only option is to choose one of the defaults in the emulator.
Joystick 1:
Disabled
PC Joystick #1
Keyboard (cursors)
Keyboard (numpad)
Mouse
your choice will be saved to the registry, until you decide to change it again.
only option is to choose one of the defaults in the emulator.
Joystick 1:
Disabled
PC Joystick #1
Keyboard (cursors)
Keyboard (numpad)
Mouse
your choice will be saved to the registry, until you decide to change it again.
- .mad.
- Honoured Member
- Location: Lancashire
Post
Not 100% if your J-Pac will work as it goes through keyboard to map arcade style buttons.
any normal USB controller will work.
Tested Conan(DataSoft) with a PS2 Pad via a USB-PS2 Adapter.
From emulator select Input:
PC Joystick #1
---
You might have to use an external program like Xpadder or JoytoKey to map keys to joystick.
any normal USB controller will work.
Tested Conan(DataSoft) with a PS2 Pad via a USB-PS2 Adapter.
From emulator select Input:
PC Joystick #1
---
You might have to use an external program like Xpadder or JoytoKey to map keys to joystick.
- .mad.
- Honoured Member
- Location: Lancashire
Post
; 0 = Apple][ Original
; 1 = Apple][+
; 16 = Apple //e
; 17 = Enhanced Apple //e
;272 = Clone
[/code]
Just for my pleasure...
i have now renamed all disk files from TOSEC to the GameBase format. All Disk B's get inserted in Drive 2 automatically now.
Also cleaned up the MDB file.
If anyone want's it... and Mark doesn't object.
i will upload.
Code: Select all
Add_CLP(-d1 %gamepathfile%)
If NumGameFiles > 1
Add_CLP( -d2 %gamepathfile(1)%)
End If
;Run Emulator in Full Screen (Press F6 for Window).
Add_CLP( -f)
Run_Emulator()
;Apple Model settings are stored in Registry...
;[code]
;Windows Registry Editor Version 5.00
;
;[HKEY_USERS\S-1-5-21-1960408961-1788223648-1417001333-1004\Software\AppleWin\CurrentVersion\Configuration]
;"Apple2 Type"="16"
;
; 1 = Apple][+
; 16 = Apple //e
; 17 = Enhanced Apple //e
;272 = Clone
[/code]
Just for my pleasure...
i have now renamed all disk files from TOSEC to the GameBase format. All Disk B's get inserted in Drive 2 automatically now.
Also cleaned up the MDB file.
If anyone want's it... and Mark doesn't object.
i will upload.
- repetto74
- Keen Member
Post
Hi Mad,
Thanks for your help. All is set and working good but only for Applewin 1.20. I just do not know why but Apllewin 1.25 will miserably crash when launched through Gamebase (working good when launched directly from the folder).
I am using Gamebase version 1.3 and do not understand why I get the prompt windows massage of error with Applewin 1.25
I am fine with Applewin 1.20 but I would like to add also the script parameter to load directly side B disks. Where should I add the line in the script for Applewin 1.20?
Thanks for your help. All is set and working good but only for Applewin 1.20. I just do not know why but Apllewin 1.25 will miserably crash when launched through Gamebase (working good when launched directly from the folder).
I am using Gamebase version 1.3 and do not understand why I get the prompt windows massage of error with Applewin 1.25
I am fine with Applewin 1.20 but I would like to add also the script parameter to load directly side B disks. Where should I add the line in the script for Applewin 1.20?
if GameType CONTAINS(2mg)
Add_CLP(-hdd1 %gamepathfile%)
Else
Add_CLP(-d1 %gamepathfile%)
End If
If Key_load CONTAINS(*)
Run_Emulator_Send_Keys([4]%load_value%[1]||50)
Else
Run_Emulator()
End If
- .mad.
- Honoured Member
- Location: Lancashire
Post
Maybe having two versions of Applewin is corrupting your registry.
From the AppleWin folder.
Right click on "DELREG.INF" and select install.
then delete the emulator folder.
Now start again with a clean install of this...
Apple2Mania (Update1) - Original Extras not included.
https://mega.co.nz/#!nkZB1Daa!9cm-YbHQE ... HQ_zz8ytsY
Before you run it read the docs, and follow the instructions.
After you have a clean install. Double click on Applewin.reg in the scripts folder to write Applewin settings to the registry.
From the AppleWin folder.
Right click on "DELREG.INF" and select install.
then delete the emulator folder.
Now start again with a clean install of this...
Apple2Mania (Update1) - Original Extras not included.
https://mega.co.nz/#!nkZB1Daa!9cm-YbHQE ... HQ_zz8ytsY
Before you run it read the docs, and follow the instructions.
After you have a clean install. Double click on Applewin.reg in the scripts folder to write Applewin settings to the registry.
- repetto74
- Keen Member
Post
Hi Mad,
I have clean installed the Applemania and all is running fine but I cannot have Applewin running in fullscreen. Apparently the command line parameter is set in the script but Applewin will always load windowed.
Note also that each time I try to write the Applewin.reg I get a prompt error message "registry access error" I do not know what this reg file will exactly do. The gamebase Applemania is fully working but without fulscreen.
I have clean installed the Applemania and all is running fine but I cannot have Applewin running in fullscreen. Apparently the command line parameter is set in the script but Applewin will always load windowed.
Note also that each time I try to write the Applewin.reg I get a prompt error message "registry access error" I do not know what this reg file will exactly do. The gamebase Applemania is fully working but without fulscreen.
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