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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Captain
Kidd
1985 MC Lothlorien
Programmed
by Dennis Talbot
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Most
text of the present article comes from the review published
in the thirteenth issue of the British C64 magazine ZZAP!64
(street date: April 20th, 1986). |
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CAPTAIN KIDD
Bug-Byte,
£2.95 cass, joystick only
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Captain Kidd is a bomb disposal expert, and living
in a surreal land where bombs appear every few seconds
he's a very busy little fellow. The game takes place
on a grid made up of 15 x 12 squares and good ol' Cappy
can move, in all four directions around it. When the
game starts, a bomb appears somewhere on screen and
a timer begins to tick away. What the Captain has to
do is reach the bomb before the timer reaches zero and
the bomb detonates. Once the bomb has been successfully
dealt with, another appears until all the bombs have
been defused, whereupon Cappy is moved on to another,
more difficult screen.
As
Kidd moves around the grid he dissolves any square he
lands on, and since he can move only on the squares
and not in between, careful route planning round the
screen is required. If he runs into trouble and isolates
himself, all is not lost. The row of squares he's sitting
on can be scrolled left or right by keeping the fire
button pressed and moving the joystick, but sometimes
even this doesn't help. There are also harmless flags
dotted around the screen which reap bonus points if
run into.
Also
occupying the grid, are two breeds of nasties, skulls
and boots. The skulls are static, occupy one square
and are fatal if blundered into. The big problem they
cause is when a row of squares is being scrolled --
if the player isn't concentrating then it's easy to
scroll them into the helpless Captain. The boots try
to chase after the hero and crush him if they track
him down. When the game starts the player is given five
lives to play with, but extra ones are awarded at regular
intervals.
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.
This
is a clone of the ancient arcade game Grid
Trap
(or Check
Man
as it was alternatively named) which never really
took off. Why Bug-Byte have decided to resurrect
the title is a complete mystery -- the sound is
dated and the graphics very dull and uninteresting.
Although it's fun to play for a few games there's
no real variation in the screens apart from having
to collect more bombs and avoid more nasties,
consequently the game soon palls. There are better
games than this for a quid less.
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Presentation
82%
Five skill levels to choose and instructions on
the title screen.
Graphics
37%
Little sprites which trundle about
uninterestingly and boring screen layout.
Sound
29%
A naff version of the Entertainer
and crummy spot FX.
Hookability
43%
Simplistic gameplay means it's
easy to get into.
Lastability
31%
But subsequent screens give more
of the same.
Value
For Money 36%
Cheap, but dated.
Overall
32%
Just an ordinary conversion of
a dated arcade game.
.
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Htmlized
by Dimitris
Kiminas (20 Jun 2005)
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"Games of the Week!"
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