it's been released on the 64 and the only thing that
remains unchanged is the theme. Text descriptions, vocabulary
and graphics have all been improved -- especially, the
game starts inside a cell with only a bed, box and television
camera for company. Close examination of the box reveals
a credit card to be used for unlocking doors.
screenshot was not in the original review]
move around the maze not by typed commands, but by using
the cursor keys. The maze is shown as a 3D into-the-screen
view and the walls scroll about convincingly when turning
or moving in screen. This isn't quite what the White
Wizard approves of in an adventure game, but there is
a fair adventuring aspect to it. Figuring out what to
do with the objects found and how to use them, is taxing
and tricky work.
the maze there are doors, objects (usually in boxes),
and other inmates. The doors are usually locked and
must be unlocked with the correct card before opening
them. These doors lead to other cells that occasionally
house either an object or its occupant (all quite mad!)
the objects to be found are an axe, a bird costume (!),
a bean bag (!!), and several different types of cards
for unlocking doors.
are a reasonable amount of responses (but nothing outstanding)
and the vocabulary is good. There are also some wry
humourous touches throughout the game. For instance,
I found hacking an electrician to death with the axe
proved a successful action, but doing the same thing
to a hypochondriac . . . well, it did give me something
of a shock!
White Wizard found that this was one game that needed
careful attention to mapping in order to get anywhere,
as it was easy to get lost in the maze. I found the
whole thing quite enjoyable, but for the high import
price, and I think this may appeal more to the more
arcade-minded amongst you.