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1984 Mr. Chip
by Shaun Southern
text of the present article comes from the review published
in the third issue of the British C64 magazine ZZAP!64
£1.99 cass, joystick or keys
O Motorcycle stunts against the clock
Eight courses, two independently scrolling screens
overlooked and underrated game, originally put out by
Mr Chip software, has been a personal favourite of mine
for some time. Now that it's been re-released by Mastertronic
at a ridiculously low price, it'll hopefully prove the
same for a lot of other people.
a motorcycling stunt game, complete with simultaneous
two-player action (or just one player against the clock),
and a high frustration and addiction element.
are eight obstacle courses to choose from and you must
guide your rider as quickly and carefully as possible
over any combination of three of them. Your bike is
controlled through your joystick or keyboard, and can
accelerate, decelerate, wheelie and jump.
action. Player 2 has completed the last
of the three courses in a time of 50.54. Player 1 has
fallen off with his clock on 62.36 and counting.
people can race simultaneously, thanks to the split
screen display which independently shows one player's
progress on the top, the other's on the bottom. Each
course is roughly eight or so screen-widths long, so
the picture scrolls smoothly from right to left to show
the various obstacles and hazards to be crossed as they
are a variety of hazards, and the skill lies in selecting
the right form of control for each combination of hazards.
Some need to be taken slowly, others quickly, and you
have to learn the right timing for your jumps and wheelies.
you get it wrong your rider will be ejected from his
bike, complete with a WEEEOOW! noise, and lay comatose
for a frustrating couple of seconds.
obstacles include tires (bottom left) and
barrels (top right).
will then be moved along the bottom of the course until
a suitable re-entry point (determined by the computer)
is reached. However, sometimes the computer restarts
you at a point where it's impossible to complete the
next stunt. This is extremely annoying, but it's the
price you pay for falling off. The thrill of having
a fast, clean run more than makes up for it.
time for the each individual course is displayed at
the top of each player's screen along with the combined
time for all three courses. If your combined course
time is fast enough, then you can type in your name
for the high score table. This displays the top five
players' names along with the three individual course
times and the total time achieved.
well as playing a simultaneous two-player game, you
can play a one-player or alternating two-player game.
The option also exists to have an uninspiring one-voice
rendition of the television program's theme tune played
during the game. There's a better piece (the Can Can)
played on the title screen, and there are fairly realistic
motorbike drones throughout the game.
from some unrealistic clouds, the graphics are excellent.
The definition of bike, rider and course hazards is
good, with a great use of colour all round.
The different obstacles
PILES of TYRES and BARRELS. All of these must be either
driven over very quickly, or jumped where possible,
so as not to get stuck.
ROUGH GROUND, GATES, BRICK WALLS and SCREEN WALLS. Must
be driven over fairly slowly to clear them. Rough ground
can usually be jumped, as can some of the gates and
screen walls -- brick walls, unfortunately, cannot.
and BUSES. These can be either simply driven over at
any speed, or jumped, whereas . . . .
CARS, VANS, TELEPHONE BOXES, WATER and DIPS along the
courses, must all be jumped.
FEATURES of the courses include steps (to go down at,
at high speeds) and ramps (as an aid to jumping).
The eight courses
MOTOR MADNESS. After a fast start over some tyres, plenty
of cars, vans, buses and lorries to jump. At the end
of the course a nasty set of barrels lead up to a particularly
tricky set of jumps over a bus, van and car (length
RIDE IT ROUGH. Some rough ground at the start is followed
by a load of tyres and barrels, five continuous pot-holes
to jump over and a further, final bumpy ride.
BITS 'N' PIECES. A slow ride over a brick wall starts
the course, followed by some hefty jumps over screen
walls and six telephone boxes. Four sawtooth-style ramps
lead up to a treacherous water jump and the finish line.
JUMPS GALORE. As the title suggests, plenty of things
to jump in this one. Water, vans, buses, and a lorry
are all there for the jumping, plus the added bonus
of a great ski jump at the end of the course.
UP 'N' DOWNER. Plenty of difficult jumps throughout
the course -- over water, rough ground, tyres, and more
STRETCH OF WATER. It starts with a water jump . . .
and it carries on with more along the way. Highspot
of the course (and source of much annoyance) is the
long set of water jumps near the beginning.
PICK 'N' MIX. Water jumps, gates, pot-holes, steps .
. . nearly everything nasty there is, is thrown in this
SOUT'S SELECTION. Named after the programmer, Shaun
Southern, there's a great selection of nasty buts throughout.
Starts with a 'just about possible to jump' gate, and
ends with a jump over some telephone boxes and a quick
spurt down some steps to cross the line.
but concise, instructions and excellent in-game
new type of stunt game.
bike and scenery and a good use of colours.
being frustrating it still proves addictive.
bike noises, wheeooy sounds and reasonable music.
difficult courses plus the constant challenge
of improving times.
most impressive cheapo game we've ever seen.
Htmlized by Dimitris
Kiminas (11 December 2001)
"Games of the Week!"