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Review by
Steve Cooke
(The White Wizard)

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Mordon's Quest
1985 Melbourne House
By Peter Moreland, Peter Donne & John Jones-Steele
 
Most text of the present article comes from the review published in the fourth issue of the British C64 magazine ZZAP!64 (August 1985).
 

MORDON'S QUEST
Melbourne House, £9.95 cass
 

s the regular followers of this column many well know, the White Wizard is a great fan of the classic Colossal Caves adventure. I enjoyed playing the Melbourne House implementation of the self same adventure and it was with interest that I sat down to play their latest offering, as it is penned by the same hand as Classic Adventure.


Mordon's Quest has you playing the usual role of the fearless adventurer and this time there's the daunting task of preventing the destruction of the universe. It isn't, sadly, as great a game as Classic Adventure, but the White Wizard found it playable and enjoyable enough to be a worthy buy for the explorer who finds the traditional adventure satisfying.

 
Atmosphere 78%
Interaction 63%
Lasting Interest 69%

Value for Money

62%

Overall

65%
 


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (31 March 2002)
There were no screenshots in the original review.

Note: The game has a bug which can be fixed by resetting the computer and typing SYS 4828.

Read the Harlequin's review of the same game here.

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