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  Review by
Nik Wild
(The Harlequin)

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!

Mordon's Quest
1985 Melbourne House
By Peter Moreland, Peter Donne & John Jones-Steele

 
Most text of the present article comes from the review published in the fortieth issue of the British C64 magazine ZZAP!64 (street date: July 14th, 1988).
 
 

 

MORDON'S QUEST
Melbourne House, £6.95 cass

 

our efforts to save the universe span thousands of years and numerous worlds infested with adversaries to outwit and hazards to overcome.


The opening scenes revolve around a familiar house surrounded by an eerie mist. Exploration of the building highlights the necessity to get out, and a chance meeting with Mordon -- the ancient one -- reveals the threat to the universe and life as we know it. To restore peace and harmony, Mordon must have his immortality machine restored to working order. The parts have been scattered throughout time and you have been charged with finding them and transporting them back to the ancient one. Any treasures you may pick up along the way are yours to keep.

The first part entails trudging through a strange jungle and dealing with homicidal pygmies, man-eating plants and Tarzan, who requires an answer which can be found by drawing a map of his kingdom.

A time machine is yours to use -- once found, it opens up the whole adventure. You will travel to ancient cities, to when Romans ruled the earth and to futuristic worlds of perspex domes, robots and strange music. Characters awaiting your interaction are as diverse as Roman Emperors and The Amazing Spiderman.

A good atmosphere, intelligent interaction and a creative plot make Mordon's Quest a must.

 
Atmosphere 77%
Interaction 82%
Challenge 86%

Overall

83%
 


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (19 Aug 2006)
There were no screenshots in the original review.

Note: The game has a bug which can be fixed by resetting the computer and typing SYS 4828.

Read the White Wizard's 'review' of the same game here.

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