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  Review by
Kati Hamza
(Chuck Vomit)

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!

Bard's Tale II - The Destiny Knight
1986 Electronic Arts/Interplay Productions
Programmed by Michael Cranford

 
Most text of the present article comes from the review published in the forty third issue of the British C64 magazine ZZAP!64 (street date: October 13th, 1988).
 


Munch, munch, munch, BURP!

I s'pose all you wimpy gristleguts were expecting that namby pamby, pustulent parp, that jumpy, jaundiced jellyfish, that half-baked, half-human husk of a Harlequin to enter here . . .

HA! But he didn't, did he? So where is he then, eh? Where is he?

He's disappeared, he has -- disappeared to the depths of a green and slimy bowel.

And it serves the multicoloured monkey-man right. Anyone worth their weight in billy-goats knows there's a lovely great stinking troll's hole under Ludlow bridge -- so he picked the wrong place to go looking for weedy monsters, didn't he?

Well, old purple pants dropped in just in time for lunch -- a nasty, gristly, bony, after dinner Twiglet thing he was as well -- not so bad when I'd tried him in a bit of thistle stew . . . nice and rancid . . . almost as tender as a billy-goat in leather underpants roasting on a rusty spit . . .

That horrible hairless Harlequin turned out to have a lot of useful thingies in his sticky Andy Pandy suit: a Lord Of The Rings solution (ha! solved that ages ago), a couple of tasty, scaly-bum lizards and a fancy letter from some blubbery-bottomed, big-bellied Houghton bloke.

That's when the penny dropped! If that was ZZAP!'s Harlequin then there was a job going spare up at King Street -- my chance to show the world what a clever hintellectual troll I am. Ten seconds later and I'm grasping grubworm Gordo by his smelly earlobes. 'Gimme the job or else'. Threatened by a gobbet of my slimiest and most acidic spit, he's no option but to agree. A bit of extra special squeezing and that fat excuse for an editor coughs up an Amiga as well -- which is a bonus, as so far those puny 64 programmers have been too scared to send anything down to my hole.

Right so now the bloke in charge is me -- Chuck Vomit the Troll -- and if any of you squeaking sticklebacked adventurers starts whingeing about stinking billy-goats gruff or thinks its funny to go around slobbering phrases like 'trip trap, trip trap', you'll get wrapped round a steaming spit, skinned upside down and stuck sideways in a bucket of rotting troll-snot . . . Billy-goats . . . Bah!
.

 

 

THE BARD'S TALE II
Electronic Arts/Interplay, Amiga £24.95

 

know some really good words (slimegobbet, snotglobule, greasebum, cockaleekee . . . er . . . ) but how about shouting 'death and drek' next time you've got a goblin by the throat? Brill, eh? You can do it all the time if you play Bard's Tale II. I really like those olde worlde expressions -- it appeals to my intellectual soul. Death and drek, death and drek, death and drek . . .

Face to face with a deadly Wood Sprite! Time for a song?

Now, pull your fingers out of your noses and try to cast your mind back to Bard's Tale I. Remember liberating Skara Brae? Well now, instead of enjoying your well-earned rest billy-goat hunting, you're supposed to be doing the same for Tangramayne. Some evil geezer called Lagoth Zanta has stolen the peace-keeping Destiny Wand, broken it into seven pieces and hidden the different parts in the middle of a Snare of Death (dungeon puzzle room to you, idiot).

As usual, you can make a team of up to seven grade 1 (ie. puny) adventurers, including a bard (not that he sings any real music -- not one David Cassidy hit), or use a team saved from Bard's Tale One. As they hack their way through more and more villains (luckily for Interplay, I didn't find any trolls or there would have been trouble) their experience points increase and they gradually improve their character ratings.

The playing area is about twice the size of the original game, with extra dungeons, six cities, castles and forests to explore, but what really distinguishes this tale from its predecessor is the addition of the puzzle element to all the usual hack 'n' slay. Using the mouse (much easier than all that key pressing) you can spend ages lumbering around, discovering secret magic portals, casting spells, rescuing princesses, using teleport systems, and generally leaving your slimey pawprints on the environment. People with an above average IQ like mine should enjoy all these extras -- anyone else should cover themselves with tabasco sauce and jump off the nearest bridge.

If you're stupid enough to let one of your party die, then you can always try paying for a resurrection at the nearest temple. On the other hand, you could always save your money and blow it all at Garth's Equipment Shoppe -- he does a very nice line in daggers . . .

Considering they're confined to the top left hand corner of the screen, the graphics are pretty impressive. Most of the villains and monsters are animated, there's plenty of colour and a flame actually appears when torches are lit. Not bad, huh? I bet you think they could have done a lot with the sound as well, don't you? Well, you're absolutely wrong because, apart from a medieval title dirge, there isn't any. Nope, not a single smidgeon, a squeak or a squirt anywhere. I had to put on my MUD greatest hits LP just to cheer me up.

The Bard's Tale II is probably the best role-playing game you can get -- so far -- for the Amiga. It's very well-presented and a lot more challenging than The Bard's Tale I and while the plans for an Amiga version of Dungeon Master have been shelved, probably the only game that will improve on it is The Bard's Tale III. So -- loaf on down to your nearest Amiga stockist and get it.

 
Atmosphere 77%
Puzzle Factor 74%
Interaction 70%
Lastability 84%

Overall

80%
 


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (25 Mar 2007)
Only the Amiga version of the 1st from the above screenshots existed in the original review. The Amiga version of the 2nd from the above screenshots was displayed in the Bard's Tale III review of the previous ZZAP!64 issue. Both Amiga screenshots of the original reviews have been replaced by their C64 equivalents.

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