New Universal Emulator GameBase!
A beta is now available at bu22.
the link above to visit the site of the new GameBase
where things happen the universal way!
direct links of interest:
page where you can download the new beta and (amongst
other stuff) a converter for those wishing to use their
old gamebase64 databases with it.
page where you can read all about the status of various
databases being assempled (as well as our own!)
page where you can read about what's in and what's out
of the current beta, as well as what'll be in the future
on for some pictures (more of which-and newer-can be
found in the GameBase site) and what the release of
GameBase means specifically to Commodore 64 users.
interface has completely changed in GameBase.
Each item in the list (game or sid) is now given
an icon showing whether it has a game-file or
sid-file linked to it. You can scroll the list
horizontally or vertically and setup a second,
sortable column matching any field in the database.
can also view as many screenshots that fit into
the display area at once. You can optionally view
the screenshots half-size to save space, or simply
hide them altogether. You can even "zoom
in" a screenshot to get a closer look!
Custom View Engine
GameBase's predecessors, a maximum of 3 custom
views were allowed. With GameBase, you can set
up as many custom views as you like! You can filter
a view on more than one field and specify whether
you want ALL filters to match or ANY filter to
you have created a custom view it will keep until
you either change or remove it.
officially supported game types include G64/G41,
TAP and CRT images. GameBase will additionally
support any game type you require by simply asking
you to add it's filename extension to a list.
There is also a new recursive archive extractor
routine which supports .zip, .gz, .lha/lhz, .lnx
and zipcoded (file/disk packed) archives.
will also optionally re-zip a game if it has changed
while playing (e.g. you saved a new high score).
HVSC has been integrated very tightly with GameBase.
You can now view all demo sids together with game
sids (in the same list) and each sid's internal
details are displayed in the tabbed info below
Sid-selector window now has an auto-search function,
and player support has also been improved letting
you add as many players as you want.
Improved Emulator Support!
way GameBase runs games has completely changed
from its earlier versions. A scripting language
is now used to setup any emulators you like! Don't
worry all you people who can't code... there are
many default scripts that come with GameBase,
you just have to click the 'Import' button and
pick one for the emulator you require!
well has being somewhat future-proof, having a
scripting language for configuring emulators means
that you fussy types can tweak how your games
are run to your hearts content! :-)
see exactly how the GEMUS (Gamebase
EMUlator Script) engine works, take
a look at this
page from the official GameBase documentation!
Improvements and features
Multi-lingual support via a language ini file
- Much faster, optimized code
- Extras system implemented to store things such as
coverscans, pokes, other game-files, reviews, maps,
mp3s etc.. (per game)
- Composer photos can be stored/viewed
- Can now convert both 256 and 16 colour bitmaps into
- Can now save/trim larger and smaller screenshots (so
long as the x/y ratio is 1.6 [like 320x200 is])
- Main window now completely resizable
- Can now change the colour and font of the game list
- Classic games and Favourite games are shown in bold
text in the list
- Added a passworded filter to hide/show adult games
- Editing fields is now possible in 'batch mode' for
all games in the current list
- Recent menu can now store items when clicked on or
- Many new game-fields added, some field lengths increased
- Each game can have links to it's prequel/sequel/related